#pragma once #define dgChildZelda1Skel "__OTR__objects/object_zl1/gChildZelda1Skel" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Skel[] = dgChildZelda1Skel; #else static const char gChildZelda1Skel[] __attribute__((aligned (2))) = dgChildZelda1Skel; #endif #define dgChildZelda1WaistDL "__OTR__objects/object_zl1/gChildZelda1WaistDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1WaistDL[] = dgChildZelda1WaistDL; #else static const char gChildZelda1WaistDL[] __attribute__((aligned (2))) = dgChildZelda1WaistDL; #endif #define dgChildZelda1LeftLegDL "__OTR__objects/object_zl1/gChildZelda1LeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1LeftLegDL[] = dgChildZelda1LeftLegDL; #else static const char gChildZelda1LeftLegDL[] __attribute__((aligned (2))) = dgChildZelda1LeftLegDL; #endif #define dgChildZelda1LeftFootDL "__OTR__objects/object_zl1/gChildZelda1LeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1LeftFootDL[] = dgChildZelda1LeftFootDL; #else static const char gChildZelda1LeftFootDL[] __attribute__((aligned (2))) = dgChildZelda1LeftFootDL; #endif #define dgChildZelda1RightLegDL "__OTR__objects/object_zl1/gChildZelda1RightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1RightLegDL[] = dgChildZelda1RightLegDL; #else static const char gChildZelda1RightLegDL[] __attribute__((aligned (2))) = dgChildZelda1RightLegDL; #endif #define dgChildZelda1RightFootDL "__OTR__objects/object_zl1/gChildZelda1RightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1RightFootDL[] = dgChildZelda1RightFootDL; #else static const char gChildZelda1RightFootDL[] __attribute__((aligned (2))) = dgChildZelda1RightFootDL; #endif #define dgChildZelda1Dress1DL "__OTR__objects/object_zl1/gChildZelda1Dress1DL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Dress1DL[] = dgChildZelda1Dress1DL; #else static const char gChildZelda1Dress1DL[] __attribute__((aligned (2))) = dgChildZelda1Dress1DL; #endif #define dgChildZelda1Dress2DL "__OTR__objects/object_zl1/gChildZelda1Dress2DL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Dress2DL[] = dgChildZelda1Dress2DL; #else static const char gChildZelda1Dress2DL[] __attribute__((aligned (2))) = dgChildZelda1Dress2DL; #endif #define dgChildZelda1Dress3DL "__OTR__objects/object_zl1/gChildZelda1Dress3DL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Dress3DL[] = dgChildZelda1Dress3DL; #else static const char gChildZelda1Dress3DL[] __attribute__((aligned (2))) = dgChildZelda1Dress3DL; #endif #define dgChildZelda1TorsoDL "__OTR__objects/object_zl1/gChildZelda1TorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1TorsoDL[] = dgChildZelda1TorsoDL; #else static const char gChildZelda1TorsoDL[] __attribute__((aligned (2))) = dgChildZelda1TorsoDL; #endif #define dgChildZelda1LeftUpperArmDL "__OTR__objects/object_zl1/gChildZelda1LeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1LeftUpperArmDL[] = dgChildZelda1LeftUpperArmDL; #else static const char gChildZelda1LeftUpperArmDL[] __attribute__((aligned (2))) = dgChildZelda1LeftUpperArmDL; #endif #define dgChildZelda1LeftForearmDL "__OTR__objects/object_zl1/gChildZelda1LeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1LeftForearmDL[] = dgChildZelda1LeftForearmDL; #else static const char gChildZelda1LeftForearmDL[] __attribute__((aligned (2))) = dgChildZelda1LeftForearmDL; #endif #define dgChildZelda1LeftHandDL "__OTR__objects/object_zl1/gChildZelda1LeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1LeftHandDL[] = dgChildZelda1LeftHandDL; #else static const char gChildZelda1LeftHandDL[] __attribute__((aligned (2))) = dgChildZelda1LeftHandDL; #endif #define dgChildZelda1RightUpperArmDL "__OTR__objects/object_zl1/gChildZelda1RightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1RightUpperArmDL[] = dgChildZelda1RightUpperArmDL; #else static const char gChildZelda1RightUpperArmDL[] __attribute__((aligned (2))) = dgChildZelda1RightUpperArmDL; #endif #define dgChildZelda1RightForearmDL "__OTR__objects/object_zl1/gChildZelda1RightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1RightForearmDL[] = dgChildZelda1RightForearmDL; #else static const char gChildZelda1RightForearmDL[] __attribute__((aligned (2))) = dgChildZelda1RightForearmDL; #endif #define dgChildZelda1RightHandDL "__OTR__objects/object_zl1/gChildZelda1RightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1RightHandDL[] = dgChildZelda1RightHandDL; #else static const char gChildZelda1RightHandDL[] __attribute__((aligned (2))) = dgChildZelda1RightHandDL; #endif #define dgChildZelda1HeadDL "__OTR__objects/object_zl1/gChildZelda1HeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1HeadDL[] = dgChildZelda1HeadDL; #else static const char gChildZelda1HeadDL[] __attribute__((aligned (2))) = dgChildZelda1HeadDL; #endif #define dgChildZelda1DressGradientTex "__OTR__objects/object_zl1/gChildZelda1DressGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1DressGradientTex[] = dgChildZelda1DressGradientTex; #else static const char gChildZelda1DressGradientTex[] __attribute__((aligned (2))) = dgChildZelda1DressGradientTex; #endif #define dgChildZelda1PurpleDressPatternTex "__OTR__objects/object_zl1/gChildZelda1PurpleDressPatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1PurpleDressPatternTex[] = dgChildZelda1PurpleDressPatternTex; #else static const char gChildZelda1PurpleDressPatternTex[] __attribute__((aligned (2))) = dgChildZelda1PurpleDressPatternTex; #endif #define dgChildZelda1TriforceSashTex "__OTR__objects/object_zl1/gChildZelda1TriforceSashTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1TriforceSashTex[] = dgChildZelda1TriforceSashTex; #else static const char gChildZelda1TriforceSashTex[] __attribute__((aligned (2))) = dgChildZelda1TriforceSashTex; #endif #define dgChildZelda1BeltTex "__OTR__objects/object_zl1/gChildZelda1BeltTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BeltTex[] = dgChildZelda1BeltTex; #else static const char gChildZelda1BeltTex[] __attribute__((aligned (2))) = dgChildZelda1BeltTex; #endif #define dgChildZelda1BeltLoopsTex "__OTR__objects/object_zl1/gChildZelda1BeltLoopsTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BeltLoopsTex[] = dgChildZelda1BeltLoopsTex; #else static const char gChildZelda1BeltLoopsTex[] __attribute__((aligned (2))) = dgChildZelda1BeltLoopsTex; #endif #define dgChildZelda1DressWrinklesTex "__OTR__objects/object_zl1/gChildZelda1DressWrinklesTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1DressWrinklesTex[] = dgChildZelda1DressWrinklesTex; #else static const char gChildZelda1DressWrinklesTex[] __attribute__((aligned (2))) = dgChildZelda1DressWrinklesTex; #endif #define dgChildZelda1BackOfHandTex "__OTR__objects/object_zl1/gChildZelda1BackOfHandTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BackOfHandTex[] = dgChildZelda1BackOfHandTex; #else static const char gChildZelda1BackOfHandTex[] __attribute__((aligned (2))) = dgChildZelda1BackOfHandTex; #endif #define dgChildZelda1BraceletTex "__OTR__objects/object_zl1/gChildZelda1BraceletTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BraceletTex[] = dgChildZelda1BraceletTex; #else static const char gChildZelda1BraceletTex[] __attribute__((aligned (2))) = dgChildZelda1BraceletTex; #endif #define dgChildZelda1BlueUndershirtGradient1Tex "__OTR__objects/object_zl1/gChildZelda1BlueUndershirtGradient1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BlueUndershirtGradient1Tex[] = dgChildZelda1BlueUndershirtGradient1Tex; #else static const char gChildZelda1BlueUndershirtGradient1Tex[] __attribute__((aligned (2))) = dgChildZelda1BlueUndershirtGradient1Tex; #endif #define dgChildZelda1BlueUndershirtGradient2Tex "__OTR__objects/object_zl1/gChildZelda1BlueUndershirtGradient2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BlueUndershirtGradient2Tex[] = dgChildZelda1BlueUndershirtGradient2Tex; #else static const char gChildZelda1BlueUndershirtGradient2Tex[] __attribute__((aligned (2))) = dgChildZelda1BlueUndershirtGradient2Tex; #endif #define dgChildZelda1Tex_1A50 "__OTR__objects/object_zl1/gChildZelda1Tex_1A50" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Tex_1A50[] = dgChildZelda1Tex_1A50; #else static const char gChildZelda1Tex_1A50[] __attribute__((aligned (2))) = dgChildZelda1Tex_1A50; #endif #define dgChildZelda1StripedShoulderPatternTex "__OTR__objects/object_zl1/gChildZelda1StripedShoulderPatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1StripedShoulderPatternTex[] = dgChildZelda1StripedShoulderPatternTex; #else static const char gChildZelda1StripedShoulderPatternTex[] __attribute__((aligned (2))) = dgChildZelda1StripedShoulderPatternTex; #endif #define dgChildZelda1UndershirtWrinklesTex "__OTR__objects/object_zl1/gChildZelda1UndershirtWrinklesTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1UndershirtWrinklesTex[] = dgChildZelda1UndershirtWrinklesTex; #else static const char gChildZelda1UndershirtWrinklesTex[] __attribute__((aligned (2))) = dgChildZelda1UndershirtWrinklesTex; #endif #define dgChildZelda1PendantTex "__OTR__objects/object_zl1/gChildZelda1PendantTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1PendantTex[] = dgChildZelda1PendantTex; #else static const char gChildZelda1PendantTex[] __attribute__((aligned (2))) = dgChildZelda1PendantTex; #endif #define dgChildZelda1HeaddressGradientTex "__OTR__objects/object_zl1/gChildZelda1HeaddressGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1HeaddressGradientTex[] = dgChildZelda1HeaddressGradientTex; #else static const char gChildZelda1HeaddressGradientTex[] __attribute__((aligned (2))) = dgChildZelda1HeaddressGradientTex; #endif #define dgChildZelda1SkinGradientTex "__OTR__objects/object_zl1/gChildZelda1SkinGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1SkinGradientTex[] = dgChildZelda1SkinGradientTex; #else static const char gChildZelda1SkinGradientTex[] __attribute__((aligned (2))) = dgChildZelda1SkinGradientTex; #endif #define dgChildZelda1HeaddressTriforceEmblemTex "__OTR__objects/object_zl1/gChildZelda1HeaddressTriforceEmblemTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1HeaddressTriforceEmblemTex[] = dgChildZelda1HeaddressTriforceEmblemTex; #else static const char gChildZelda1HeaddressTriforceEmblemTex[] __attribute__((aligned (2))) = dgChildZelda1HeaddressTriforceEmblemTex; #endif #define dgChildZelda1PointedHairOnSideTex "__OTR__objects/object_zl1/gChildZelda1PointedHairOnSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1PointedHairOnSideTex[] = dgChildZelda1PointedHairOnSideTex; #else static const char gChildZelda1PointedHairOnSideTex[] __attribute__((aligned (2))) = dgChildZelda1PointedHairOnSideTex; #endif #define dgChildZelda1HairTex "__OTR__objects/object_zl1/gChildZelda1HairTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1HairTex[] = dgChildZelda1HairTex; #else static const char gChildZelda1HairTex[] __attribute__((aligned (2))) = dgChildZelda1HairTex; #endif #define dgChildZelda1Tex_81C8 "__OTR__objects/object_zl1/gChildZelda1Tex_81C8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Tex_81C8[] = dgChildZelda1Tex_81C8; #else static const char gChildZelda1Tex_81C8[] __attribute__((aligned (2))) = dgChildZelda1Tex_81C8; #endif #define dgChildZelda1EarTex "__OTR__objects/object_zl1/gChildZelda1EarTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EarTex[] = dgChildZelda1EarTex; #else static const char gChildZelda1EarTex[] __attribute__((aligned (2))) = dgChildZelda1EarTex; #endif #define dgChildZelda1AlternateDressPatternTex "__OTR__objects/object_zl1/gChildZelda1AlternateDressPatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1AlternateDressPatternTex[] = dgChildZelda1AlternateDressPatternTex; #else static const char gChildZelda1AlternateDressPatternTex[] __attribute__((aligned (2))) = dgChildZelda1AlternateDressPatternTex; #endif #define dgChildZelda1ALternateDressBeltTex "__OTR__objects/object_zl1/gChildZelda1ALternateDressBeltTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1ALternateDressBeltTex[] = dgChildZelda1ALternateDressBeltTex; #else static const char gChildZelda1ALternateDressBeltTex[] __attribute__((aligned (2))) = dgChildZelda1ALternateDressBeltTex; #endif #define dgChildZelda1AlternateDressGradientTex "__OTR__objects/object_zl1/gChildZelda1AlternateDressGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1AlternateDressGradientTex[] = dgChildZelda1AlternateDressGradientTex; #else static const char gChildZelda1AlternateDressGradientTex[] __attribute__((aligned (2))) = dgChildZelda1AlternateDressGradientTex; #endif #define dgChildZelda1AlternateDressLiningTex "__OTR__objects/object_zl1/gChildZelda1AlternateDressLiningTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1AlternateDressLiningTex[] = dgChildZelda1AlternateDressLiningTex; #else static const char gChildZelda1AlternateDressLiningTex[] __attribute__((aligned (2))) = dgChildZelda1AlternateDressLiningTex; #endif #define dgChildZelda1BootTex "__OTR__objects/object_zl1/gChildZelda1BootTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BootTex[] = dgChildZelda1BootTex; #else static const char gChildZelda1BootTex[] __attribute__((aligned (2))) = dgChildZelda1BootTex; #endif #define dgChildZelda1BootShaftTex "__OTR__objects/object_zl1/gChildZelda1BootShaftTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1BootShaftTex[] = dgChildZelda1BootShaftTex; #else static const char gChildZelda1BootShaftTex[] __attribute__((aligned (2))) = dgChildZelda1BootShaftTex; #endif #define dgChildZelda1Tex_A848 "__OTR__objects/object_zl1/gChildZelda1Tex_A848" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Tex_A848[] = dgChildZelda1Tex_A848; #else static const char gChildZelda1Tex_A848[] __attribute__((aligned (2))) = dgChildZelda1Tex_A848; #endif #define dgChildZelda1HeaddressTex_A8C8 "__OTR__objects/object_zl1/gChildZelda1HeaddressTex_A8C8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1HeaddressTex_A8C8[] = dgChildZelda1HeaddressTex_A8C8; #else static const char gChildZelda1HeaddressTex_A8C8[] __attribute__((aligned (2))) = dgChildZelda1HeaddressTex_A8C8; #endif #define dgChildZelda1HeaddressStripeTex "__OTR__objects/object_zl1/gChildZelda1HeaddressStripeTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1HeaddressStripeTex[] = dgChildZelda1HeaddressStripeTex; #else static const char gChildZelda1HeaddressStripeTex[] __attribute__((aligned (2))) = dgChildZelda1HeaddressStripeTex; #endif #define dgChildZelda1AlternateDressDL "__OTR__objects/object_zl1/gChildZelda1AlternateDressDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1AlternateDressDL[] = dgChildZelda1AlternateDressDL; #else static const char gChildZelda1AlternateDressDL[] __attribute__((aligned (2))) = dgChildZelda1AlternateDressDL; #endif #define dgChildZelda1OcarinaDL "__OTR__objects/object_zl1/gChildZelda1OcarinaDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1OcarinaDL[] = dgChildZelda1OcarinaDL; #else static const char gChildZelda1OcarinaDL[] __attribute__((aligned (2))) = dgChildZelda1OcarinaDL; #endif #define dgChildZelda1TLUT_0450 "__OTR__objects/object_zl1/gChildZelda1TLUT_0450" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1TLUT_0450[] = dgChildZelda1TLUT_0450; #else static const char gChildZelda1TLUT_0450[] __attribute__((aligned (2))) = dgChildZelda1TLUT_0450; #endif #define dgChildZelda1TLUT_6CD8 "__OTR__objects/object_zl1/gChildZelda1TLUT_6CD8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1TLUT_6CD8[] = dgChildZelda1TLUT_6CD8; #else static const char gChildZelda1TLUT_6CD8[] __attribute__((aligned (2))) = dgChildZelda1TLUT_6CD8; #endif #define dgChildZelda1TLUT_6ED0 "__OTR__objects/object_zl1/gChildZelda1TLUT_6ED0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1TLUT_6ED0[] = dgChildZelda1TLUT_6ED0; #else static const char gChildZelda1TLUT_6ED0[] __attribute__((aligned (2))) = dgChildZelda1TLUT_6ED0; #endif #define dgChildZelda1TLUT_70C8 "__OTR__objects/object_zl1/gChildZelda1TLUT_70C8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1TLUT_70C8[] = dgChildZelda1TLUT_70C8; #else static const char gChildZelda1TLUT_70C8[] __attribute__((aligned (2))) = dgChildZelda1TLUT_70C8; #endif #define dgChildZelda1EyeOpenLookingUpRightTex "__OTR__objects/object_zl1/gChildZelda1EyeOpenLookingUpRightTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeOpenLookingUpRightTex[] = dgChildZelda1EyeOpenLookingUpRightTex; #else static const char gChildZelda1EyeOpenLookingUpRightTex[] __attribute__((aligned (2))) = dgChildZelda1EyeOpenLookingUpRightTex; #endif #define dgChildZelda1EyeOpenLookingLeftTex "__OTR__objects/object_zl1/gChildZelda1EyeOpenLookingLeftTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeOpenLookingLeftTex[] = dgChildZelda1EyeOpenLookingLeftTex; #else static const char gChildZelda1EyeOpenLookingLeftTex[] __attribute__((aligned (2))) = dgChildZelda1EyeOpenLookingLeftTex; #endif #define dgChildZelda1EyeOpenLookingRightTex "__OTR__objects/object_zl1/gChildZelda1EyeOpenLookingRightTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeOpenLookingRightTex[] = dgChildZelda1EyeOpenLookingRightTex; #else static const char gChildZelda1EyeOpenLookingRightTex[] __attribute__((aligned (2))) = dgChildZelda1EyeOpenLookingRightTex; #endif #define dgChildZelda1EyeHalf1Tex "__OTR__objects/object_zl1/gChildZelda1EyeHalf1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeHalf1Tex[] = dgChildZelda1EyeHalf1Tex; #else static const char gChildZelda1EyeHalf1Tex[] __attribute__((aligned (2))) = dgChildZelda1EyeHalf1Tex; #endif #define dgChildZelda1EyeHalf2Tex "__OTR__objects/object_zl1/gChildZelda1EyeHalf2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeHalf2Tex[] = dgChildZelda1EyeHalf2Tex; #else static const char gChildZelda1EyeHalf2Tex[] __attribute__((aligned (2))) = dgChildZelda1EyeHalf2Tex; #endif #define dgChildZelda1EyeClosedTex "__OTR__objects/object_zl1/gChildZelda1EyeClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeClosedTex[] = dgChildZelda1EyeClosedTex; #else static const char gChildZelda1EyeClosedTex[] __attribute__((aligned (2))) = dgChildZelda1EyeClosedTex; #endif #define dgChildZelda1EyeWideTex "__OTR__objects/object_zl1/gChildZelda1EyeWideTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1EyeWideTex[] = dgChildZelda1EyeWideTex; #else static const char gChildZelda1EyeWideTex[] __attribute__((aligned (2))) = dgChildZelda1EyeWideTex; #endif #define dgChildZelda1MouthNeutralTex "__OTR__objects/object_zl1/gChildZelda1MouthNeutralTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1MouthNeutralTex[] = dgChildZelda1MouthNeutralTex; #else static const char gChildZelda1MouthNeutralTex[] __attribute__((aligned (2))) = dgChildZelda1MouthNeutralTex; #endif #define dgChildZelda1MouthFrowningTex "__OTR__objects/object_zl1/gChildZelda1MouthFrowningTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1MouthFrowningTex[] = dgChildZelda1MouthFrowningTex; #else static const char gChildZelda1MouthFrowningTex[] __attribute__((aligned (2))) = dgChildZelda1MouthFrowningTex; #endif #define dgChildZelda1MouthOpenTex "__OTR__objects/object_zl1/gChildZelda1MouthOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1MouthOpenTex[] = dgChildZelda1MouthOpenTex; #else static const char gChildZelda1MouthOpenTex[] __attribute__((aligned (2))) = dgChildZelda1MouthOpenTex; #endif #define dgChildZelda1MouthOpenSmilingTex "__OTR__objects/object_zl1/gChildZelda1MouthOpenSmilingTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1MouthOpenSmilingTex[] = dgChildZelda1MouthOpenSmilingTex; #else static const char gChildZelda1MouthOpenSmilingTex[] __attribute__((aligned (2))) = dgChildZelda1MouthOpenSmilingTex; #endif #define dgChildZelda1Anim_00438 "__OTR__objects/object_zl1/gChildZelda1Anim_00438" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_00438[] = dgChildZelda1Anim_00438; #else static const char gChildZelda1Anim_00438[] __attribute__((aligned (2))) = dgChildZelda1Anim_00438; #endif #define dgChildZelda1Anim_10B38 "__OTR__objects/object_zl1/gChildZelda1Anim_10B38" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_10B38[] = dgChildZelda1Anim_10B38; #else static const char gChildZelda1Anim_10B38[] __attribute__((aligned (2))) = dgChildZelda1Anim_10B38; #endif #define dgChildZelda1Anim_11348 "__OTR__objects/object_zl1/gChildZelda1Anim_11348" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_11348[] = dgChildZelda1Anim_11348; #else static const char gChildZelda1Anim_11348[] __attribute__((aligned (2))) = dgChildZelda1Anim_11348; #endif #define dgChildZelda1Anim_116E4 "__OTR__objects/object_zl1/gChildZelda1Anim_116E4" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_116E4[] = dgChildZelda1Anim_116E4; #else static const char gChildZelda1Anim_116E4[] __attribute__((aligned (2))) = dgChildZelda1Anim_116E4; #endif #define dgChildZelda1Anim_12B88 "__OTR__objects/object_zl1/gChildZelda1Anim_12B88" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_12B88[] = dgChildZelda1Anim_12B88; #else static const char gChildZelda1Anim_12B88[] __attribute__((aligned (2))) = dgChildZelda1Anim_12B88; #endif #define dgChildZelda1Anim_12118 "__OTR__objects/object_zl1/gChildZelda1Anim_12118" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_12118[] = dgChildZelda1Anim_12118; #else static const char gChildZelda1Anim_12118[] __attribute__((aligned (2))) = dgChildZelda1Anim_12118; #endif #define dgChildZelda1Anim_12B04 "__OTR__objects/object_zl1/gChildZelda1Anim_12B04" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_12B04[] = dgChildZelda1Anim_12B04; #else static const char gChildZelda1Anim_12B04[] __attribute__((aligned (2))) = dgChildZelda1Anim_12B04; #endif #define dgChildZelda1Anim_12F80 "__OTR__objects/object_zl1/gChildZelda1Anim_12F80" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_12F80[] = dgChildZelda1Anim_12F80; #else static const char gChildZelda1Anim_12F80[] __attribute__((aligned (2))) = dgChildZelda1Anim_12F80; #endif #define dgChildZelda1Anim_132D8 "__OTR__objects/object_zl1/gChildZelda1Anim_132D8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_132D8[] = dgChildZelda1Anim_132D8; #else static const char gChildZelda1Anim_132D8[] __attribute__((aligned (2))) = dgChildZelda1Anim_132D8; #endif #define dgChildZelda1Anim_138E0 "__OTR__objects/object_zl1/gChildZelda1Anim_138E0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_138E0[] = dgChildZelda1Anim_138E0; #else static const char gChildZelda1Anim_138E0[] __attribute__((aligned (2))) = dgChildZelda1Anim_138E0; #endif #define dgChildZelda1Anim_13F10 "__OTR__objects/object_zl1/gChildZelda1Anim_13F10" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_13F10[] = dgChildZelda1Anim_13F10; #else static const char gChildZelda1Anim_13F10[] __attribute__((aligned (2))) = dgChildZelda1Anim_13F10; #endif #define dgChildZelda1Anim_143A8 "__OTR__objects/object_zl1/gChildZelda1Anim_143A8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZelda1Anim_143A8[] = dgChildZelda1Anim_143A8; #else static const char gChildZelda1Anim_143A8[] __attribute__((aligned (2))) = dgChildZelda1Anim_143A8; #endif #define dobject_zl1Tex_00EE58 "__OTR__objects/object_zl1/object_zl1Tex_00EE58" #ifdef _WIN32 static const __declspec(align(2)) char object_zl1Tex_00EE58[] = dobject_zl1Tex_00EE58; #else static const char object_zl1Tex_00EE58[] __attribute__((aligned (2))) = dobject_zl1Tex_00EE58; #endif