#pragma once #define dgGibdoWrappingTex "__OTR__objects/object_rd/gGibdoWrappingTex" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoWrappingTex[] = dgGibdoWrappingTex; #else static const char gGibdoWrappingTex[] __attribute__((aligned (2))) = dgGibdoWrappingTex; #endif #define dgGibdoEyeTex "__OTR__objects/object_rd/gGibdoEyeTex" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoEyeTex[] = dgGibdoEyeTex; #else static const char gGibdoEyeTex[] __attribute__((aligned (2))) = dgGibdoEyeTex; #endif #define dgGibdoPelvisDL "__OTR__objects/object_rd/gGibdoPelvisDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoPelvisDL[] = dgGibdoPelvisDL; #else static const char gGibdoPelvisDL[] __attribute__((aligned (2))) = dgGibdoPelvisDL; #endif #define dgGibdoHeadDL "__OTR__objects/object_rd/gGibdoHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoHeadDL[] = dgGibdoHeadDL; #else static const char gGibdoHeadDL[] __attribute__((aligned (2))) = dgGibdoHeadDL; #endif #define dgGibdoTorsoDL "__OTR__objects/object_rd/gGibdoTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoTorsoDL[] = dgGibdoTorsoDL; #else static const char gGibdoTorsoDL[] __attribute__((aligned (2))) = dgGibdoTorsoDL; #endif #define dgGibdoRightUpperArmDL "__OTR__objects/object_rd/gGibdoRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRightUpperArmDL[] = dgGibdoRightUpperArmDL; #else static const char gGibdoRightUpperArmDL[] __attribute__((aligned (2))) = dgGibdoRightUpperArmDL; #endif #define dgGibdoRightForearmDL "__OTR__objects/object_rd/gGibdoRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRightForearmDL[] = dgGibdoRightForearmDL; #else static const char gGibdoRightForearmDL[] __attribute__((aligned (2))) = dgGibdoRightForearmDL; #endif #define dgGibdoRightHandDL "__OTR__objects/object_rd/gGibdoRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRightHandDL[] = dgGibdoRightHandDL; #else static const char gGibdoRightHandDL[] __attribute__((aligned (2))) = dgGibdoRightHandDL; #endif #define dgGibdoLeftUpperArmDL "__OTR__objects/object_rd/gGibdoLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoLeftUpperArmDL[] = dgGibdoLeftUpperArmDL; #else static const char gGibdoLeftUpperArmDL[] __attribute__((aligned (2))) = dgGibdoLeftUpperArmDL; #endif #define dgGibdoLeftForearmDL "__OTR__objects/object_rd/gGibdoLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoLeftForearmDL[] = dgGibdoLeftForearmDL; #else static const char gGibdoLeftForearmDL[] __attribute__((aligned (2))) = dgGibdoLeftForearmDL; #endif #define dgGibdoLeftHandDL "__OTR__objects/object_rd/gGibdoLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoLeftHandDL[] = dgGibdoLeftHandDL; #else static const char gGibdoLeftHandDL[] __attribute__((aligned (2))) = dgGibdoLeftHandDL; #endif #define dgGibdoRightThighDL "__OTR__objects/object_rd/gGibdoRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRightThighDL[] = dgGibdoRightThighDL; #else static const char gGibdoRightThighDL[] __attribute__((aligned (2))) = dgGibdoRightThighDL; #endif #define dgGibdoRightShinDL "__OTR__objects/object_rd/gGibdoRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRightShinDL[] = dgGibdoRightShinDL; #else static const char gGibdoRightShinDL[] __attribute__((aligned (2))) = dgGibdoRightShinDL; #endif #define dgGibdoRightFootDL "__OTR__objects/object_rd/gGibdoRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRightFootDL[] = dgGibdoRightFootDL; #else static const char gGibdoRightFootDL[] __attribute__((aligned (2))) = dgGibdoRightFootDL; #endif #define dgGibdoLeftThighDL "__OTR__objects/object_rd/gGibdoLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoLeftThighDL[] = dgGibdoLeftThighDL; #else static const char gGibdoLeftThighDL[] __attribute__((aligned (2))) = dgGibdoLeftThighDL; #endif #define dgGibdoLeftShinDL "__OTR__objects/object_rd/gGibdoLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoLeftShinDL[] = dgGibdoLeftShinDL; #else static const char gGibdoLeftShinDL[] __attribute__((aligned (2))) = dgGibdoLeftShinDL; #endif #define dgGibdoLeftFootDL "__OTR__objects/object_rd/gGibdoLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoLeftFootDL[] = dgGibdoLeftFootDL; #else static const char gGibdoLeftFootDL[] __attribute__((aligned (2))) = dgGibdoLeftFootDL; #endif #define dgGibdoSkel "__OTR__objects/object_rd/gGibdoSkel" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoSkel[] = dgGibdoSkel; #else static const char gGibdoSkel[] __attribute__((aligned (2))) = dgGibdoSkel; #endif #define dgGibdoRedeadGrabAttackAnim "__OTR__objects/object_rd/gGibdoRedeadGrabAttackAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadGrabAttackAnim[] = dgGibdoRedeadGrabAttackAnim; #else static const char gGibdoRedeadGrabAttackAnim[] __attribute__((aligned (2))) = dgGibdoRedeadGrabAttackAnim; #endif #define dgGibdoRedeadGrabEndAnim "__OTR__objects/object_rd/gGibdoRedeadGrabEndAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadGrabEndAnim[] = dgGibdoRedeadGrabEndAnim; #else static const char gGibdoRedeadGrabEndAnim[] __attribute__((aligned (2))) = dgGibdoRedeadGrabEndAnim; #endif #define dgGibdoRedeadGrabStartAnim "__OTR__objects/object_rd/gGibdoRedeadGrabStartAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadGrabStartAnim[] = dgGibdoRedeadGrabStartAnim; #else static const char gGibdoRedeadGrabStartAnim[] __attribute__((aligned (2))) = dgGibdoRedeadGrabStartAnim; #endif #define dgGibdoRedeadLookBackAnim "__OTR__objects/object_rd/gGibdoRedeadLookBackAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadLookBackAnim[] = dgGibdoRedeadLookBackAnim; #else static const char gGibdoRedeadLookBackAnim[] __attribute__((aligned (2))) = dgGibdoRedeadLookBackAnim; #endif #define dgGibdoRedeadWipingTearsAnim "__OTR__objects/object_rd/gGibdoRedeadWipingTearsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadWipingTearsAnim[] = dgGibdoRedeadWipingTearsAnim; #else static const char gGibdoRedeadWipingTearsAnim[] __attribute__((aligned (2))) = dgGibdoRedeadWipingTearsAnim; #endif #define dgGibdoRedeadSobbingAnim "__OTR__objects/object_rd/gGibdoRedeadSobbingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadSobbingAnim[] = dgGibdoRedeadSobbingAnim; #else static const char gGibdoRedeadSobbingAnim[] __attribute__((aligned (2))) = dgGibdoRedeadSobbingAnim; #endif #define dgGibdoRedeadDeathAnim "__OTR__objects/object_rd/gGibdoRedeadDeathAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadDeathAnim[] = dgGibdoRedeadDeathAnim; #else static const char gGibdoRedeadDeathAnim[] __attribute__((aligned (2))) = dgGibdoRedeadDeathAnim; #endif #define dgGibdoRedeadDamageAnim "__OTR__objects/object_rd/gGibdoRedeadDamageAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadDamageAnim[] = dgGibdoRedeadDamageAnim; #else static const char gGibdoRedeadDamageAnim[] __attribute__((aligned (2))) = dgGibdoRedeadDamageAnim; #endif #define dgGibdoRedeadStandUpAnim "__OTR__objects/object_rd/gGibdoRedeadStandUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadStandUpAnim[] = dgGibdoRedeadStandUpAnim; #else static const char gGibdoRedeadStandUpAnim[] __attribute__((aligned (2))) = dgGibdoRedeadStandUpAnim; #endif #define dgGibdoRedeadIdleAnim "__OTR__objects/object_rd/gGibdoRedeadIdleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadIdleAnim[] = dgGibdoRedeadIdleAnim; #else static const char gGibdoRedeadIdleAnim[] __attribute__((aligned (2))) = dgGibdoRedeadIdleAnim; #endif #define dgRedeadBackTex "__OTR__objects/object_rd/gRedeadBackTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadBackTex[] = dgRedeadBackTex; #else static const char gRedeadBackTex[] __attribute__((aligned (2))) = dgRedeadBackTex; #endif #define dgRedeadTorsoTex "__OTR__objects/object_rd/gRedeadTorsoTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadTorsoTex[] = dgRedeadTorsoTex; #else static const char gRedeadTorsoTex[] __attribute__((aligned (2))) = dgRedeadTorsoTex; #endif #define dgRedeadFingersAndToesTex "__OTR__objects/object_rd/gRedeadFingersAndToesTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadFingersAndToesTex[] = dgRedeadFingersAndToesTex; #else static const char gRedeadFingersAndToesTex[] __attribute__((aligned (2))) = dgRedeadFingersAndToesTex; #endif #define dgRedeadMuscleTex "__OTR__objects/object_rd/gRedeadMuscleTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadMuscleTex[] = dgRedeadMuscleTex; #else static const char gRedeadMuscleTex[] __attribute__((aligned (2))) = dgRedeadMuscleTex; #endif #define dgRedeadMaskTex "__OTR__objects/object_rd/gRedeadMaskTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadMaskTex[] = dgRedeadMaskTex; #else static const char gRedeadMaskTex[] __attribute__((aligned (2))) = dgRedeadMaskTex; #endif #define dgRedeadFaceTex "__OTR__objects/object_rd/gRedeadFaceTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadFaceTex[] = dgRedeadFaceTex; #else static const char gRedeadFaceTex[] __attribute__((aligned (2))) = dgRedeadFaceTex; #endif #define dgRedeadHipsTex "__OTR__objects/object_rd/gRedeadHipsTex" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadHipsTex[] = dgRedeadHipsTex; #else static const char gRedeadHipsTex[] __attribute__((aligned (2))) = dgRedeadHipsTex; #endif #define dgRedeadPelvisDL "__OTR__objects/object_rd/gRedeadPelvisDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadPelvisDL[] = dgRedeadPelvisDL; #else static const char gRedeadPelvisDL[] __attribute__((aligned (2))) = dgRedeadPelvisDL; #endif #define dgRedeadTorsoDL "__OTR__objects/object_rd/gRedeadTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadTorsoDL[] = dgRedeadTorsoDL; #else static const char gRedeadTorsoDL[] __attribute__((aligned (2))) = dgRedeadTorsoDL; #endif #define dgRedeadLeftUpperArmDL "__OTR__objects/object_rd/gRedeadLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadLeftUpperArmDL[] = dgRedeadLeftUpperArmDL; #else static const char gRedeadLeftUpperArmDL[] __attribute__((aligned (2))) = dgRedeadLeftUpperArmDL; #endif #define dgRedeadLeftForearmDL "__OTR__objects/object_rd/gRedeadLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadLeftForearmDL[] = dgRedeadLeftForearmDL; #else static const char gRedeadLeftForearmDL[] __attribute__((aligned (2))) = dgRedeadLeftForearmDL; #endif #define dgRedeadLeftHandDL "__OTR__objects/object_rd/gRedeadLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadLeftHandDL[] = dgRedeadLeftHandDL; #else static const char gRedeadLeftHandDL[] __attribute__((aligned (2))) = dgRedeadLeftHandDL; #endif #define dgRedeadRightUpperArmDL "__OTR__objects/object_rd/gRedeadRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadRightUpperArmDL[] = dgRedeadRightUpperArmDL; #else static const char gRedeadRightUpperArmDL[] __attribute__((aligned (2))) = dgRedeadRightUpperArmDL; #endif #define dgRedeadRightForearmDL "__OTR__objects/object_rd/gRedeadRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadRightForearmDL[] = dgRedeadRightForearmDL; #else static const char gRedeadRightForearmDL[] __attribute__((aligned (2))) = dgRedeadRightForearmDL; #endif #define dgRedeadRightHandDL "__OTR__objects/object_rd/gRedeadRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadRightHandDL[] = dgRedeadRightHandDL; #else static const char gRedeadRightHandDL[] __attribute__((aligned (2))) = dgRedeadRightHandDL; #endif #define dgRedeadHeadDL "__OTR__objects/object_rd/gRedeadHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadHeadDL[] = dgRedeadHeadDL; #else static const char gRedeadHeadDL[] __attribute__((aligned (2))) = dgRedeadHeadDL; #endif #define dgRedeadLeftThighDL "__OTR__objects/object_rd/gRedeadLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadLeftThighDL[] = dgRedeadLeftThighDL; #else static const char gRedeadLeftThighDL[] __attribute__((aligned (2))) = dgRedeadLeftThighDL; #endif #define dgRedeadLeftShinDL "__OTR__objects/object_rd/gRedeadLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadLeftShinDL[] = dgRedeadLeftShinDL; #else static const char gRedeadLeftShinDL[] __attribute__((aligned (2))) = dgRedeadLeftShinDL; #endif #define dgRedeadLeftFootDL "__OTR__objects/object_rd/gRedeadLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadLeftFootDL[] = dgRedeadLeftFootDL; #else static const char gRedeadLeftFootDL[] __attribute__((aligned (2))) = dgRedeadLeftFootDL; #endif #define dgRedeadRightThighDL "__OTR__objects/object_rd/gRedeadRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadRightThighDL[] = dgRedeadRightThighDL; #else static const char gRedeadRightThighDL[] __attribute__((aligned (2))) = dgRedeadRightThighDL; #endif #define dgRedeadRightShinDL "__OTR__objects/object_rd/gRedeadRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadRightShinDL[] = dgRedeadRightShinDL; #else static const char gRedeadRightShinDL[] __attribute__((aligned (2))) = dgRedeadRightShinDL; #endif #define dgRedeadRightFootDL "__OTR__objects/object_rd/gRedeadRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadRightFootDL[] = dgRedeadRightFootDL; #else static const char gRedeadRightFootDL[] __attribute__((aligned (2))) = dgRedeadRightFootDL; #endif #define dgRedeadSkel "__OTR__objects/object_rd/gRedeadSkel" #ifdef _WIN32 static const __declspec(align(2)) char gRedeadSkel[] = dgRedeadSkel; #else static const char gRedeadSkel[] __attribute__((aligned (2))) = dgRedeadSkel; #endif #define dgGibdoRedeadWalkAnim "__OTR__objects/object_rd/gGibdoRedeadWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGibdoRedeadWalkAnim[] = dgGibdoRedeadWalkAnim; #else static const char gGibdoRedeadWalkAnim[] __attribute__((aligned (2))) = dgGibdoRedeadWalkAnim; #endif