#ifndef Z64TRANSITION_H #define Z64TRANSITION_H #include "ultra64.h" #include "color.h" typedef struct { f32 unk_0; f32 unk_4; } TransitionUnkData; typedef struct { /* 0x00 */ s32 row; /* 0x04 */ s32 col; /* 0x08 */ s32 frame; /* 0x0C */ TransitionUnkData* unk_0C; /* 0x10 */ Vtx* vtxFrame1; /* 0x14 */ Vtx* vtxFrame2; /* 0x18 */ Mtx projection; /* 0x58 */ Mtx modelView; /* 0x98 */ Mtx unk_98; /* 0xD8 */ Gfx* gfx; // "gfxtbl" /* 0xDC */ u16* zBuffer; } TransitionUnk; // size = 0xE0 typedef struct { /* 0x000 */ Color_RGBA8_u32 color; /* 0x004 */ Color_RGBA8_u32 envColor; /* 0x008 */ u8 direction; /* 0x009 */ u8 frame; /* 0x00A */ u8 isDone; /* 0x00C */ u16 texX; /* 0x00E */ u16 texY; /* 0x010 */ u16 normal; /* 0x018 */ Mtx projection; /* 0x058 */ Mtx lookAt; /* 0x098 */ Mtx modelView[2][3]; } TransitionWipe; // size = 0x218 typedef struct { /* 0x000 */ u8 fadeType; /* 0x001 */ u8 isDone; /* 0x002 */ u8 fadeDirection; /* 0x004 */ Color_RGBA8_u32 fadeColor; /* 0x008 */ u16 fadeTimer; } TransitionFade; // size = 0xC typedef struct { /* 0x000 */ Color_RGBA8_u32 color; /* 0x004 */ Color_RGBA8_u32 envColor; /* 0x008 */ s32 texX; /* 0x00C */ s32 texY; /* 0x010 */ s32 step; /* 0x014 */ u8 unk_14; /* 0x015 */ u8 typeColor; /* 0x016 */ u8 speed; /* 0x017 */ u8 effect; /* 0x018 */ u8 isDone; /* 0x019 */ u8 frame; /* 0x01A */ u16 normal; /* 0x020 */ Mtx projection; /* 0x060 */ Mtx lookAt; /* 0x0A0 */ void* texture; /* 0x0A8 */ Mtx modelView[2][3]; } TransitionCircle; // size = 0x228; typedef struct { /* 0x000 */ Color_RGBA8_u32 color; /* 0x004 */ f32 transPos; /* 0x008 */ f32 step; /* 0x00C */ s32 state; /* 0x010 */ s32 fadeDirection; /* 0x018 */ Mtx projection; /* 0x058 */ s32 frame; /* 0x060 */ Mtx modelView[2][3]; } TransitionTriforce; // size = 0x1E0; #endif