#ifndef Z_EN_ZL1_H #define Z_EN_ZL1_H #include "ultra64.h" #include "global.h" struct EnZl1; typedef void (*EnZl1ActionFunc)(struct EnZl1*, GlobalContext*); typedef struct EnZl1 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnZl1ActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ char unk_1E0[0x2]; /* 0x01E2 */ s16 unk_1E2; /* 0x01E4 */ s16 unk_1E4; /* 0x01E6 */ s16 unk_1E6; /* 0x01E8 */ s16 unk_1E8; /* 0x01EA */ char unk_1EA[0x2]; /* 0x01EC */ void* unk_1EC; /* 0x01F0 */ char unk_1F0[0x2]; /* 0x01F2 */ s16 unk_1F2; /* 0x01F4 */ void* unk_1F4; /* 0x01F8 */ void* unk_1F8; /* 0x01FC */ s16 unk_1FC; /* 0x01FE */ s16 unk_1FE; /* 0x0200 */ Vec3s unk_200; /* 0x0206 */ Vec3s unk_206; } EnZl1; // size = 0x020C #endif