#ifndef Z_OBJ_MAKEKINSUTA_H #define Z_OBJ_MAKEKINSUTA_H #include "ultra64.h" #include "global.h" struct ObjMakekinsuta; typedef void (*ObjMakekinsutaActionFunc)(struct ObjMakekinsuta*, GlobalContext*); typedef struct ObjMakekinsuta { /* 0x0000 */ Actor actor; /* 0x014C */ ObjMakekinsutaActionFunc actionFunc; /* 0x150 */ s16 timer; /* 0x152 */ s16 unk_152; } ObjMakekinsuta; // size = 0x0154 #endif