/* * File: z_en_it.c * Overlay: ovl_En_It * Description: Dampe's Minigame digging spot hitboxes */ #include "z_en_it.h" #define FLAGS 0 void EnIt_Init(Actor* thisx, GlobalContext* globalCtx); void EnIt_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnIt_Update(Actor* thisx, GlobalContext* globalCtx); static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_NO_PUSH, OC2_TYPE_1, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 40, 10, 0, { 0 } }, }; static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; const ActorInit En_It_InitVars = { ACTOR_EN_IT, ACTORCAT_PROP, FLAGS, OBJECT_GAMEPLAY_KEEP, sizeof(EnIt), (ActorFunc)EnIt_Init, (ActorFunc)EnIt_Destroy, (ActorFunc)EnIt_Update, (ActorFunc)NULL, NULL, }; void EnIt_Init(Actor* thisx, GlobalContext* globalCtx) { EnIt* this = (EnIt*)thisx; this->actor.params = 0x0D05; Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, 0, &sColChkInfoInit); } void EnIt_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnIt* this = (EnIt*)thisx; Collider_DestroyCylinder(globalCtx, &this->collider); } void EnIt_Update(Actor* thisx, GlobalContext* globalCtx) { EnIt* this = (EnIt*)thisx; s32 pad; Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); }