#ifndef Z_EN_IK_H #define Z_EN_IK_H #include "ultra64.h" #include "global.h" struct EnIk; typedef void (*EnIkActionFunc)(struct EnIk*, GlobalContext*); typedef struct EnIk { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[30]; /* 0x0244 */ Vec3s morphTable[30]; /* 0x02F8 */ u8 unk_2F8; /* 0x02F9 */ u8 unk_2F9; /* 0x02FA */ u8 unk_2FA; /* 0x02FB */ u8 unk_2FB; /* 0x02FC */ u8 unk_2FC; /* 0x02FD */ u8 unk_2FD; /* 0x02FE */ s8 unk_2FE; /* 0x02FF */ s8 unk_2FF; /* 0x0300 */ s16 unk_300; /* 0x0302 */ s16 switchFlags; /* 0x0304 */ EnIkActionFunc actionFunc; /* 0x0308 */ BodyBreak bodyBreak; /* 0x0320 */ ColliderCylinder bodyCollider; /* 0x036C */ ColliderQuad axeCollider; /* 0x03EC */ ColliderTris shieldCollider; /* 0x040C */ ColliderTrisElement shieldColliderItems[2]; /* 0x04C4 */ s32 blureIdx; /* 0x04C8 */ s32 action; /* 0x04CC */ s32 drawMode; /* 0x04D0 */ u32 npcAction; /* 0x04D4 */ s32 unk_4D4; /* 0x04D8 */ char unk_4D8[0x04]; } EnIk; // size = 0x04DC #endif