#ifndef Z_BG_PO_SYOKUDAI_H #define Z_BG_PO_SYOKUDAI_H #include "ultra64.h" #include "global.h" struct BgPoSyokudai; typedef struct BgPoSyokudai { /* 0x0000 */ Actor actor; /* 0x014C */ u8 flameColor; /* 0x014E */ s16 flameTextureScroll; /* 0x0150 */ LightNode* lightNode; /* 0x0154 */ LightInfo lightInfo; /* 0x0164 */ ColliderCylinder collider; } BgPoSyokudai; // size = 0x01B0 #endif