#pragma once #include "Resource.h" namespace Ship { enum class TextureType { Error = 0, RGBA32bpp = 1, RGBA16bpp = 2, Palette4bpp = 3, Palette8bpp = 4, Grayscale4bpp = 5, Grayscale8bpp = 6, GrayscaleAlpha4bpp = 7, GrayscaleAlpha8bpp = 8, GrayscaleAlpha16bpp = 9, }; class TextureV0 : public ResourceFile { public: TextureType texType; uint16_t width, height; uint32_t offsetToImageData; uint32_t offsetToPaletteData; void ParseFileBinary(BinaryReader* reader, Resource* res) override; }; class Texture : public Resource { public: TextureType texType; uint16_t width, height; uint32_t imageDataSize; uint8_t* imageData; uint8_t* paletteData; }; }