#ifndef Z64LIGHT_H #define Z64LIGHT_H #include "ultra64.h" #include "ultra64/gbi.h" #include "z64math.h" #include typedef struct { /* 0x0 */ s16 x; /* 0x2 */ s16 y; /* 0x4 */ s16 z; /* 0x6 */ u8 color[3]; /* 0x9 */ u8 drawGlow; /* 0xA */ s16 radius; } LightPoint; // size = 0xC typedef struct { /* 0x0 */ s8 x; /* 0x1 */ s8 y; /* 0x2 */ s8 z; /* 0x3 */ u8 color[3]; } LightDirectional; // size = 0x6 typedef union { LightPoint point; LightDirectional dir; } LightParams; // size = 0xC typedef struct { /* 0x0 */ u8 type; /* 0x2 */ LightParams params; } LightInfo; // size = 0xE typedef struct Lights { /* 0x00 */ u8 numLights; /* 0x08 */ Lightsn l; } Lights; // size = 0x80 typedef struct LightNode { /* 0x0 */ LightInfo* info; /* 0x4 */ struct LightNode* prev; /* 0x8 */ struct LightNode* next; } LightNode; // size = 0xC typedef struct { /* 0x0 */ LightNode* listHead; /* 0x4 */ u8 ambientColor[3]; /* 0x7 */ u8 fogColor[3]; /* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 1000 /* 0xC */ s16 fogFar; // how far until fog starts to saturate. range 0 - 1000 } LightContext; // size = 0x10 typedef enum { /* 0x00 */ LIGHT_POINT_NOGLOW, /* 0x01 */ LIGHT_DIRECTIONAL, /* 0x02 */ LIGHT_POINT_GLOW } LightType; typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec); #endif