#pragma once #include #include namespace SohUtils { const std::string& GetSceneName(int32_t scene); const std::string& GetItemName(int32_t item); const std::string& GetQuestItemName(int32_t item); // Copies a string and ensures the destination is null terminated if the source string is larger than size // Only up to size-1 characters are copied from the source string void CopyStringToCharArray(char* destination, std::string source, size_t size); std::string Sanitize(std::string stringValue); // Copies a string into a char buffer up to maxBufferSize characters. This does NOT insert a null terminator // on the end, as this is used for in-game messages which are not null-terminated. size_t CopyStringToCharBuffer(char* buffer, const std::string& source, size_t maxBufferSize); } // namespace SohUtils