#pragma once #include "Resource.h" namespace Ship { class CutsceneV0 : public ResourceFile { public: void ParseFileBinary(BinaryReader* reader, Resource* res) override; }; class CutsceneCommand { public: uint32_t commandID; uint32_t commandIndex; CutsceneCommand() {}; }; class Cutscene : public Resource { public: //int32_t endFrame; std::vector commands; }; }