#include "OTRGlobals.h" #include "ResourceMgr.h" #include "Scene.h" #include "Utils/StringHelper.h" #include "global.h" #include "vt.h" #include "Vertex.h" extern "C" void Gameplay_InitScene(GlobalContext * globalCtx, s32 spawn); extern "C" void Gameplay_InitEnvironment(GlobalContext * globalCtx, s16 skyboxId); void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn); s32 OTRScene_ExecuteCommands(GlobalContext* globalCtx, Ship::Scene* sceneCmd); //Ship::OTRResource* OTRGameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) { Ship::Resource* OTRGameplay_LoadFile(GlobalContext* globalCtx, const char* fileName) { auto res = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(fileName); return res.get(); } extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) { SceneTableEntry* scene = &gSceneTable[sceneNum]; scene->unk_13 = 0; globalCtx->loadedScene = scene; globalCtx->sceneNum = sceneNum; globalCtx->sceneConfig = scene->config; //osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f); std::string scenePath = StringHelper::Sprintf("scenes/%s/%s", scene->sceneFile.fileName, scene->sceneFile.fileName); globalCtx->sceneSegment = (Ship::Scene*)OTRGameplay_LoadFile(globalCtx, scenePath.c_str()); // Failed to load scene... default to doodongs cavern if (globalCtx->sceneSegment == nullptr) { lusprintf(__FILE__, __LINE__, 2, "Unable to load scene %s... Defaulting to Doodong's Cavern!\n", scenePath.c_str()); OTRGameplay_SpawnScene(globalCtx, 0x01, 0); return; } scene->unk_13 = 0; //ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960); //gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); OTRGameplay_InitScene(globalCtx, spawn); osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f); } void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn) { globalCtx->curSpawn = spawn; globalCtx->linkActorEntry = nullptr; globalCtx->unk_11DFC = nullptr; globalCtx->setupEntranceList = nullptr; globalCtx->setupExitList = nullptr; globalCtx->cUpElfMsgs = nullptr; globalCtx->setupPathList = nullptr; globalCtx->numSetupActors = 0; Object_InitBank(globalCtx, &globalCtx->objectCtx); LightContext_Init(globalCtx, &globalCtx->lightCtx); TransitionActor_InitContext(&globalCtx->state, &globalCtx->transiActorCtx); func_80096FD4(globalCtx, &globalCtx->roomCtx.curRoom); YREG(15) = 0; gSaveContext.worldMapArea = 0; OTRScene_ExecuteCommands(globalCtx, globalCtx->sceneSegment); Gameplay_InitEnvironment(globalCtx, globalCtx->skyboxId); /* auto data = static_cast(Ship::GlobalCtx2::GetInstance() ->GetResourceManager() ->LoadResource("object_link_child\\object_link_childVtx_01FE08") .get()); auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/ volatile int a = 0; }