#include "global.h" #include "textures/icon_item_static/icon_item_static.h" #include "textures/icon_item_24_static/icon_item_24_static.h" #include "textures/parameter_static/parameter_static.h" // Bit Flag array in which gBitFlags[n] is literally (1 << n) u32 gBitFlags[] = { (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31), }; u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 }; u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF }; u32 gUpgradeMasks[] = { 0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000, }; u32 gUpgradeNegMasks[] = { 0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF, }; u8 gEquipShifts[] = { 0, 4, 8, 12 }; u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 }; u16 gUpgradeCapacities[][4] = { { 0, 30, 40, 50 }, // Quivers { 0, 20, 30, 40 }, // Bomb Bags { 0, 0, 0, 0 }, // Unused (Scale) { 0, 0, 0, 0 }, // Unused (Strength) { 99, 200, 500, 999 }, // Wallets { 0, 30, 40, 50 }, // Deku Seed Bullet Bags { 0, 10, 20, 30 }, // Deku Stick Upgrades { 0, 20, 30, 40 }, // Deku Nut Upgrades }; u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }; u32 gGsFlagsShifts[] = { 0, 8, 16, 24 }; void* gItemIcons[] = { gDekuStickIconTex, gDekuNutIconTex, gBombIconTex, gFairyBowIconTex, gFireArrowIconTex, gDinsFireIconTex, gFairySlingshotIconTex, gFairyOcarinaIconTex, gOcarinaofTimeIconTex, gBombchuIconTex, gHookshotIconTex, gLongshotIconTex, gIceArrowIconTex, gFaroresWindIconTex, gBoomerangIconTex, gLensofTruthIconTex, gMagicBeansIconTex, gMegatonHammerIconTex, gLightArrowIconTex, gNayrusLoveIconTex, gEmptyBottleIconTex, gRedPotionIconTex, gGreenPotionIconTex, gBluePotionIconTex, gBottledFairyIconTex, gFishIconTex, gMilkFullIconTex, gRutosLetterIconTex, gBlueFireIconTex, gBugIconTex, gBigPoeIconTex, gMilkhalfIconTex, gPoeIconTex, gWeirdEggIconTex, gCuccoIconTex, gZeldasLetterIconTex, gKeatonMaskIconTex, gSkullMaskIconTex, gSpookyMaskIconTex, gBunnyHoodIconTex, gGoronMaskIconTex, gZoraMaskIconTex, gGerudoMaskIconTex, gMaskofTruthIconTex, gSoldOutIconTex, gPocketEggIconTex, gPocketCuccoIconTex, gCojiroIconTex, gOddMushroomIconTex, gOddPotionIconTex, gPoachersSawIconTex, gBrokenBiggoronSwordIconTex, gPrescriptionIconTex, gEyeBallFrogIconTex, gEyeDropsIconTex, gClaimCheckIconTex, gFairyBowFireIconTex, gFairyBowIceIconTex, gFairyBowLightIconTex, gKokiriSwordIconTex, gMasterSwordIconTex, gBiggoronSwordIconTex, gDekuShieldIconTex, gHylianShieldIconTex, gMirrorShieldIconTex, gKokiriTunicIconTex, gGoronTunicIconTex, gZoraTunicIconTex, gKokiriBootsIconTex, gIronBootsIconTex, gHoverBootsIconTex, gBulletBag30IconTex, gBulletBag40IconTex, gBulletBag50IconTex, gQuiver30IconTex, gQuiver40IconTex, gQuiver50IconTex, gBombBag20IconTex, gBombBag30IconTex, gBombBag40IconTex, gGoronsBraceletIconTex, gSilverGauntletsIconTex, gGoldenGauntletsIconTex, gSilverScaleIconTex, gGoldenScaleIconTex, gBrokenGiantsKnifeIconTex, gAdultsWalletIconTex, gGiantsWalletIconTex, gDekuSeedsIconTex, gFishingPoleIconTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gForestMedallionIconTex, gFireMedallionIconTex, gWaterMedallionIconTex, gSpiritMedallionIconTex, gShadowMedallionIconTex, gLightMedallionIconTex, gKokiriEmeraldIconTex, gGoronRubyIconTex, gZoraSapphireIconTex, gStoneOfAgonyIconTex, gGerudosCardIconTex, gGoldSkulltulaIconTex, gHeartContainerIconTex, gUnusedPieceOfHeartIconTex, gBossKeyIconTex, gCompassIconTex, gDungeonMapIconTex, gSmallKeyIconTex, gSmallMagicJarIconTex, gBigMagicJarIconTex, gHeartPieceIcon1Tex, gHeartPieceIcon2Tex, gHeartPieceIcon3Tex, gOcarinaCUpTex, gOcarinaCDownTex, gOcarinaCLeftTex, gOcarinaCRightTex, gOcarinaATex, }; // Used to map item IDs to inventory slots u8 gItemSlots[] = { SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE, SLOT_SLINGSHOT, SLOT_OCARINA, SLOT_OCARINA, SLOT_BOMBCHU, SLOT_HOOKSHOT, SLOT_HOOKSHOT, SLOT_ARROW_ICE, SLOT_FARORES_WIND, SLOT_BOOMERANG, SLOT_LENS, SLOT_BEAN, SLOT_HAMMER, SLOT_ARROW_LIGHT, SLOT_NAYRUS_LOVE, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, }; void Inventory_ChangeEquipment(s16 equipment, u16 value) { gSaveContext.equips.equipment &= gEquipNegMasks[equipment]; gSaveContext.equips.equipment |= value << gEquipShifts[equipment]; } u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { Player* player = GET_PLAYER(globalCtx); s32 pad; u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment]; // "Erasing equipment item = %d zzz=%d" osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, sp26); if (sp26) { sp26 >>= gEquipShifts[equipment]; gSaveContext.equips.equipment &= gEquipNegMasks[equipment]; gSaveContext.inventory.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment]; if (equipment == EQUIP_TUNIC) { gSaveContext.equips.equipment |= 0x0100; } if (equipment == EQUIP_SWORD) { gSaveContext.equips.buttonItems[0] = ITEM_NONE; gSaveContext.infTable[29] = 1; } Player_SetEquipmentData(globalCtx, player); globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT; } return sp26; } void Inventory_ChangeUpgrade(s16 upgrade, s16 value) { gSaveContext.inventory.upgrades &= gUpgradeNegMasks[upgrade]; gSaveContext.inventory.upgrades |= value << gUpgradeShifts[upgrade]; }