#ifndef DUNGEONS_YDAN_ROOM_1_H #define DUNGEONS_YDAN_ROOM_1_H 1 #include "align_asset_macro.h" #define dydan_room_1Tex_000F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_000F98" static const ALIGN_ASSET(2) char ydan_room_1Tex_000F98[] = dydan_room_1Tex_000F98; #define dydan_room_1Tex_001798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001798" static const ALIGN_ASSET(2) char ydan_room_1Tex_001798[] = dydan_room_1Tex_001798; #define dydan_room_1Tex_001F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001F98" static const ALIGN_ASSET(2) char ydan_room_1Tex_001F98[] = dydan_room_1Tex_001F98; #define dydan_room_1Tex_002798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_002798" static const ALIGN_ASSET(2) char ydan_room_1Tex_002798[] = dydan_room_1Tex_002798; #define dydan_room_1Tex_003200 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_003200" static const ALIGN_ASSET(2) char ydan_room_1Tex_003200[] = dydan_room_1Tex_003200; #define dydan_room_1DL_000A40 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_000A40" static const ALIGN_ASSET(2) char ydan_room_1DL_000A40[] = dydan_room_1DL_000A40; #define dydan_room_1DL_003110 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_003110" static const ALIGN_ASSET(2) char ydan_room_1DL_003110[] = dydan_room_1DL_003110; #endif // DUNGEONS_YDAN_ROOM_1_H