#ifndef DUNGEONS_JYASINZOU_ROOM_22_H #define DUNGEONS_JYASINZOU_ROOM_22_H 1 #include "align_asset_macro.h" #define djyasinzou_room_22Tex_001468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_001468" static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001468[] = djyasinzou_room_22Tex_001468; #define djyasinzou_room_22Tex_001C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_001C68" static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001C68[] = djyasinzou_room_22Tex_001C68; #define djyasinzou_room_22Tex_002468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_002468" static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_002468[] = djyasinzou_room_22Tex_002468; #define djyasinzou_room_22Tex_002868 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_002868" static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_002868[] = djyasinzou_room_22Tex_002868; #define djyasinzou_room_22DL_0005D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0005D0" static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0005D0[] = djyasinzou_room_22DL_0005D0; #define djyasinzou_room_22DL_000B30 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_000B30" static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000B30[] = djyasinzou_room_22DL_000B30; #define djyasinzou_room_22DL_000E48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_000E48" static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000E48[] = djyasinzou_room_22DL_000E48; #define djyasinzou_room_22DL_0012C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0012C8" static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0012C8[] = djyasinzou_room_22DL_0012C8; #endif // DUNGEONS_JYASINZOU_ROOM_22_H