#ifndef DUNGEONS_DDAN_ROOM_6_H #define DUNGEONS_DDAN_ROOM_6_H 1 #include "align_asset_macro.h" #define dddan_room_6Tex_000CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_000CA8" static const ALIGN_ASSET(2) char ddan_room_6Tex_000CA8[] = dddan_room_6Tex_000CA8; #define dddan_room_6Tex_0014A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0014A8" static const ALIGN_ASSET(2) char ddan_room_6Tex_0014A8[] = dddan_room_6Tex_0014A8; #define dddan_room_6Tex_001CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_001CA8" static const ALIGN_ASSET(2) char ddan_room_6Tex_001CA8[] = dddan_room_6Tex_001CA8; #define dddan_room_6Tex_0020A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0020A8" static const ALIGN_ASSET(2) char ddan_room_6Tex_0020A8[] = dddan_room_6Tex_0020A8; #define dddan_room_6DL_000700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6DL_000700" static const ALIGN_ASSET(2) char ddan_room_6DL_000700[] = dddan_room_6DL_000700; #endif // DUNGEONS_DDAN_ROOM_6_H