#ifndef DUNGEONS_DDAN_ROOM_3_H #define DUNGEONS_DDAN_ROOM_3_H 1 #include "align_asset_macro.h" #define dddan_room_3Tex_008838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_008838" static const ALIGN_ASSET(2) char ddan_room_3Tex_008838[] = dddan_room_3Tex_008838; #define dddan_room_3Tex_008C38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_008C38" static const ALIGN_ASSET(2) char ddan_room_3Tex_008C38[] = dddan_room_3Tex_008C38; #define dddan_room_3Tex_009438 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_009438" static const ALIGN_ASSET(2) char ddan_room_3Tex_009438[] = dddan_room_3Tex_009438; #define dddan_room_3Tex_009838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_009838" static const ALIGN_ASSET(2) char ddan_room_3Tex_009838[] = dddan_room_3Tex_009838; #define dddan_room_3Tex_00A038 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00A038" static const ALIGN_ASSET(2) char ddan_room_3Tex_00A038[] = dddan_room_3Tex_00A038; #define dddan_room_3Tex_00A838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00A838" static const ALIGN_ASSET(2) char ddan_room_3Tex_00A838[] = dddan_room_3Tex_00A838; #define dddan_room_3Tex_00B038 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00B038" static const ALIGN_ASSET(2) char ddan_room_3Tex_00B038[] = dddan_room_3Tex_00B038; #define dddan_room_3Tex_00B438 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00B438" static const ALIGN_ASSET(2) char ddan_room_3Tex_00B438[] = dddan_room_3Tex_00B438; #define dddan_room_3Tex_00B838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00B838" static const ALIGN_ASSET(2) char ddan_room_3Tex_00B838[] = dddan_room_3Tex_00B838; #define dddan_room_3Tex_00BC38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00BC38" static const ALIGN_ASSET(2) char ddan_room_3Tex_00BC38[] = dddan_room_3Tex_00BC38; #define dddan_room_3Tex_00C438 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00C438" static const ALIGN_ASSET(2) char ddan_room_3Tex_00C438[] = dddan_room_3Tex_00C438; #define dddan_room_3Tex_00CC38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00CC38" static const ALIGN_ASSET(2) char ddan_room_3Tex_00CC38[] = dddan_room_3Tex_00CC38; #define dddan_room_3Tex_00D038 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00D038" static const ALIGN_ASSET(2) char ddan_room_3Tex_00D038[] = dddan_room_3Tex_00D038; #define dddan_room_3Tex_00D668 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00D668" static const ALIGN_ASSET(2) char ddan_room_3Tex_00D668[] = dddan_room_3Tex_00D668; #define dddan_room_3TLUT_008630 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3TLUT_008630" static const ALIGN_ASSET(2) char ddan_room_3TLUT_008630[] = dddan_room_3TLUT_008630; #define dddan_room_3DL_0018F0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_0018F0" static const ALIGN_ASSET(2) char ddan_room_3DL_0018F0[] = dddan_room_3DL_0018F0; #define dddan_room_3DL_002A40 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_002A40" static const ALIGN_ASSET(2) char ddan_room_3DL_002A40[] = dddan_room_3DL_002A40; #define dddan_room_3DL_003968 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_003968" static const ALIGN_ASSET(2) char ddan_room_3DL_003968[] = dddan_room_3DL_003968; #define dddan_room_3DL_005098 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_005098" static const ALIGN_ASSET(2) char ddan_room_3DL_005098[] = dddan_room_3DL_005098; #define dddan_room_3DL_006510 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_006510" static const ALIGN_ASSET(2) char ddan_room_3DL_006510[] = dddan_room_3DL_006510; #define dddan_room_3DL_007168 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_007168" static const ALIGN_ASSET(2) char ddan_room_3DL_007168[] = dddan_room_3DL_007168; #define dddan_room_3DL_007990 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_007990" static const ALIGN_ASSET(2) char ddan_room_3DL_007990[] = dddan_room_3DL_007990; #define dddan_room_3DL_008018 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_008018" static const ALIGN_ASSET(2) char ddan_room_3DL_008018[] = dddan_room_3DL_008018; #define dddan_room_3DL_008430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_008430" static const ALIGN_ASSET(2) char ddan_room_3DL_008430[] = dddan_room_3DL_008430; #define dddan_room_3DL_00D560 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_00D560" static const ALIGN_ASSET(2) char ddan_room_3DL_00D560[] = dddan_room_3DL_00D560; #define dddan_room_3DL_000430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_000430" static const ALIGN_ASSET(2) char ddan_room_3DL_000430[] = dddan_room_3DL_000430; #endif // DUNGEONS_DDAN_ROOM_3_H