#ifndef DUNGEONS_DDAN_ROOM_12_H #define DUNGEONS_DDAN_ROOM_12_H 1 #include "align_asset_macro.h" #define dddan_room_12Tex_002F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_002F80" static const ALIGN_ASSET(2) char ddan_room_12Tex_002F80[] = dddan_room_12Tex_002F80; #define dddan_room_12Tex_003380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003380" static const ALIGN_ASSET(2) char ddan_room_12Tex_003380[] = dddan_room_12Tex_003380; #define dddan_room_12Tex_003B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003B80" static const ALIGN_ASSET(2) char ddan_room_12Tex_003B80[] = dddan_room_12Tex_003B80; #define dddan_room_12Tex_003F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003F80" static const ALIGN_ASSET(2) char ddan_room_12Tex_003F80[] = dddan_room_12Tex_003F80; #define dddan_room_12Tex_004780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_004780" static const ALIGN_ASSET(2) char ddan_room_12Tex_004780[] = dddan_room_12Tex_004780; #define dddan_room_12Tex_004B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_004B80" static const ALIGN_ASSET(2) char ddan_room_12Tex_004B80[] = dddan_room_12Tex_004B80; #define dddan_room_12Tex_005380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_005380" static const ALIGN_ASSET(2) char ddan_room_12Tex_005380[] = dddan_room_12Tex_005380; #define dddan_room_12Tex_005780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_005780" static const ALIGN_ASSET(2) char ddan_room_12Tex_005780[] = dddan_room_12Tex_005780; #define dddan_room_12Tex_006780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_006780" static const ALIGN_ASSET(2) char ddan_room_12Tex_006780[] = dddan_room_12Tex_006780; #define dddan_room_12Tex_007780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_007780" static const ALIGN_ASSET(2) char ddan_room_12Tex_007780[] = dddan_room_12Tex_007780; #define dddan_room_12Tex_007B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_007B80" static const ALIGN_ASSET(2) char ddan_room_12Tex_007B80[] = dddan_room_12Tex_007B80; #define dddan_room_12Tex_008380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_008380" static const ALIGN_ASSET(2) char ddan_room_12Tex_008380[] = dddan_room_12Tex_008380; #define dddan_room_12DL_001BE0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12DL_001BE0" static const ALIGN_ASSET(2) char ddan_room_12DL_001BE0[] = dddan_room_12DL_001BE0; #endif // DUNGEONS_DDAN_ROOM_12_H