#ifndef DUNGEONS_HAKADAN_SCENE_H #define DUNGEONS_HAKADAN_SCENE_H 1 #include "align_asset_macro.h" #define dHAKAdan_sceneTex_0163C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0163C0" static const ALIGN_ASSET(2) char HAKAdan_sceneTex_0163C0[] = dHAKAdan_sceneTex_0163C0; #define dHAKAdan_sceneTex_016BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_016BC0" static const ALIGN_ASSET(2) char HAKAdan_sceneTex_016BC0[] = dHAKAdan_sceneTex_016BC0; #define dHAKAdan_sceneTex_0173C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0173C0" static const ALIGN_ASSET(2) char HAKAdan_sceneTex_0173C0[] = dHAKAdan_sceneTex_0173C0; #define dHAKAdan_sceneTex_017BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_017BC0" static const ALIGN_ASSET(2) char HAKAdan_sceneTex_017BC0[] = dHAKAdan_sceneTex_017BC0; #define dHAKAdan_sceneCollisionHeader_016394 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneCollisionHeader_016394" static const ALIGN_ASSET(2) char HAKAdan_sceneCollisionHeader_016394[] = dHAKAdan_sceneCollisionHeader_016394; #endif // DUNGEONS_HAKADAN_SCENE_H