#ifndef DUNGEONS_GANONTIKASONOGO_ROOM_1_H #define DUNGEONS_GANONTIKASONOGO_ROOM_1_H 1 #include "align_asset_macro.h" #define dganontikasonogo_room_1DL_006BE8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1DL_006BE8" static const ALIGN_ASSET(2) char ganontikasonogo_room_1DL_006BE8[] = dganontikasonogo_room_1DL_006BE8; #define dganontikasonogo_room_1Tex_006C60 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_006C60" static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_006C60[] = dganontikasonogo_room_1Tex_006C60; #define dganontikasonogo_room_1Tex_007460 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_007460" static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_007460[] = dganontikasonogo_room_1Tex_007460; #define dganontikasonogo_room_1Tex_008460 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_008460" static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_008460[] = dganontikasonogo_room_1Tex_008460; #define dganontikasonogo_room_1DL_009710 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1DL_009710" static const ALIGN_ASSET(2) char ganontikasonogo_room_1DL_009710[] = dganontikasonogo_room_1DL_009710; #define dganontikasonogo_room_1Tex_009720 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_1Tex_009720" static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_009720[] = dganontikasonogo_room_1Tex_009720; #endif // DUNGEONS_GANONTIKASONOGO_ROOM_1_H