#ifndef DUNGEONS_BDAN_ROOM_3_H #define DUNGEONS_BDAN_ROOM_3_H 1 #include "align_asset_macro.h" #define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858" static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858; #define dbdan_room_3Tex_005888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_005888" static const ALIGN_ASSET(2) char bdan_room_3Tex_005888[] = dbdan_room_3Tex_005888; #define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488" static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488; #define dbdan_room_3Tex_006088 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006088" static const ALIGN_ASSET(2) char bdan_room_3Tex_006088[] = dbdan_room_3Tex_006088; #define dbdan_room_3Tex_006C88 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006C88" static const ALIGN_ASSET(2) char bdan_room_3Tex_006C88[] = dbdan_room_3Tex_006C88; #define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888" static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888; #define dbdan_room_3DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_007250" static const ALIGN_ASSET(2) char bdan_room_3DL_007250[] = dbdan_room_3DL_007250; #define dbdan_room_3Set_000210DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_004858" static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_004858[] = dbdan_room_3Set_000210DL_004858; #define dbdan_room_3Set_000210DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_007250" static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_007250[] = dbdan_room_3Set_000210DL_007250; #endif // DUNGEONS_BDAN_ROOM_3_H