#ifndef DUNGEONS_MIZUSIN_ROOM_10_H #define DUNGEONS_MIZUSIN_ROOM_10_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_10DL_001B80 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_001B80" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_001B80[] = dMIZUsin_room_10DL_001B80; #define dMIZUsin_room_10DL_000FE0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_000FE0" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_000FE0[] = dMIZUsin_room_10DL_000FE0; #define dMIZUsin_room_10Tex_004870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004870" static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004870[] = dMIZUsin_room_10Tex_004870; #define dMIZUsin_room_10Tex_005870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005870" static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005870[] = dMIZUsin_room_10Tex_005870; #define dMIZUsin_room_10Tex_005070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005070" static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005070[] = dMIZUsin_room_10Tex_005070; #define dMIZUsin_room_10Tex_004070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004070" static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004070[] = dMIZUsin_room_10Tex_004070; #define dMIZUsin_room_10DL_003298 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_003298" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_003298[] = dMIZUsin_room_10DL_003298; #define dMIZUsin_room_10Tex_003870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_003870" static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_003870[] = dMIZUsin_room_10Tex_003870; #define dMIZUsin_room_10DL_001E60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_001E60" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_001E60[] = dMIZUsin_room_10DL_001E60; #define dMIZUsin_room_10DL_0036D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_0036D8" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_0036D8[] = dMIZUsin_room_10DL_0036D8; #define dMIZUsin_room_10DL_002708 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_002708" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002708[] = dMIZUsin_room_10DL_002708; #define dMIZUsin_room_10DL_0021D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_0021D0" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_0021D0[] = dMIZUsin_room_10DL_0021D0; #define dMIZUsin_room_10DL_002FE0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_002FE0" static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002FE0[] = dMIZUsin_room_10DL_002FE0; #endif // DUNGEONS_MIZUSIN_ROOM_10_H