#ifndef OBJECTS_OBJECT_SKJ_H
#define OBJECTS_OBJECT_SKJ_H 1

#include "align_asset_macro.h"

#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300;

#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500;

#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700;

#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900;

#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00;

#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80;

#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80;

#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;

#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
static const ALIGN_ASSET(2) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;

#define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL;

#define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel"
static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel;

#define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL"
static const ALIGN_ASSET(2) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL;

#define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL"
static const ALIGN_ASSET(2) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL;

#define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL"
static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;

#define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL"
static const ALIGN_ASSET(2) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL;

#define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL"
static const ALIGN_ASSET(2) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL;

#define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL"
static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;

#define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL"
static const ALIGN_ASSET(2) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL;

#define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL"
static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL;

#define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL"
static const ALIGN_ASSET(2) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL;

#define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL"
static const ALIGN_ASSET(2) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL;

#define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL"
static const ALIGN_ASSET(2) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL;

#define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL"
static const ALIGN_ASSET(2) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL;

#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL"
static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;

#define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL"
static const ALIGN_ASSET(2) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL;

#define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL"
static const ALIGN_ASSET(2) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL;

#define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim"
static const ALIGN_ASSET(2) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim;

#define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim"
static const ALIGN_ASSET(2) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim;

#define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim"
static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;

#define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim"
static const ALIGN_ASSET(2) char gSkullKidDieAnim[] = dgSkullKidDieAnim;

#define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim"
static const ALIGN_ASSET(2) char gSkullKidHitAnim[] = dgSkullKidHitAnim;

#define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim"
static const ALIGN_ASSET(2) char gSkullKidLandAnim[] = dgSkullKidLandAnim;

#define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim"
static const ALIGN_ASSET(2) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim;

#define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim"
static const ALIGN_ASSET(2) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim;

#define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim"
static const ALIGN_ASSET(2) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim;

#define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim"
static const ALIGN_ASSET(2) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim;

#define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex;

#define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex;

#define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex;

#define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C"
static const ALIGN_ASSET(2) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C;

#define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20"
static const ALIGN_ASSET(2) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20;

#define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8"
static const ALIGN_ASSET(2) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8;

#define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94"
static const ALIGN_ASSET(2) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94;

#define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138"
static const ALIGN_ASSET(2) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138;

#define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184"
static const ALIGN_ASSET(2) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184;

#define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC"
static const ALIGN_ASSET(2) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC;

#define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0"
static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0;

#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;


#endif // OBJECTS_OBJECT_SKJ_H