#ifndef Z_DEMO_SA_H #define Z_DEMO_SA_H #include "ultra64.h" #include "global.h" struct DemoSa; typedef void (*DemoSaActionFunc)(struct DemoSa*, GlobalContext*); typedef void (*DemoSaDrawFunc)(struct DemoSa*, GlobalContext*); typedef struct DemoSa { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ s16 eyeIndex; /* 0x0192 */ s16 blinkTimer; /* 0x0194 */ s16 mouthIndex; /* 0x0198 */ s32 action; /* 0x019C */ s32 drawConfig; /* 0x01A0 */ f32 unk_1A0; /* 0x01A4 */ s32 alpha; /* 0x01A8 */ s32 unk_1A8; /* 0x01AC */ s32 unk_1AC; /* 0x01B0 */ s32 unk_1B0; } DemoSa; // size = 0x01B4 #endif