#ifndef Z_OBJ_MURE2_H #define Z_OBJ_MURE2_H #include "ultra64.h" #include "global.h" struct ObjMure2; typedef void (*ObjMure2ActionFunc)(struct ObjMure2*, GlobalContext*); typedef struct ObjMure2 { /* 0x0000 */ Actor actor; /* 0x014C */ ObjMure2ActionFunc actionFunc; /* 0x0150 */ Actor* actorSpawnPtrList[12]; // pointers to all of the actors spawned by the parent /* 0x0180 */ u16 currentActorNum; // used to keep track of of the index to actorSpawnPtrList /* 0x0184 */ f32 unk_184; // some sort of distance } ObjMure2; // size = 0x0188 #endif