#ifndef Z_ARMS_HOOK_H #define Z_ARMS_HOOK_H #include "ultra64.h" #include "global.h" struct ArmsHook; typedef void (*ArmsHookActionFunc)(struct ArmsHook*, GlobalContext*); typedef struct ArmsHook { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderQuad collider; /* 0x01CC */ WeaponInfo hookInfo; /* 0x01E8 */ Vec3f unk_1E8; /* 0x01F4 */ Vec3f unk_1F4; /* 0x0200 */ Actor* grabbed; /* 0x0204 */ Vec3f grabbedDistDiff; /* 0x0210 */ s16 timer; /* 0x0214 */ ArmsHookActionFunc actionFunc; } ArmsHook; // size = 0x0218 #endif