#ifndef Z_EFF_SS_EN_FIRE_H #define Z_EFF_SS_EN_FIRE_H #include #include "global.h" typedef struct { /* 0x00 */ Actor* actor; /* 0x04 */ Vec3f pos; /* 0x10 */ s16 scale; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 flags; /* 0x16 */ s16 bodyPart; } EffectSsEnFireInitParams; // size = 0x18 #endif