#include "global.h" #include "vt.h" void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { osSyncPrintf("既にリンクされています\n"); // "Already linked" return; } if (overlayEntry->vramStart == 0) { overlayEntry->unk_28 = 0; } else { overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd); if (overlayEntry->loadedRamAddr == NULL) { osSyncPrintf("ロードに失敗しました\n"); // "Loading failed" return; } osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, (uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart, (uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr, ""); osSyncPrintf(VT_RST); if (overlayEntry->unk_14 != NULL) { overlayEntry->unk_14 = (void*)((uintptr_t)overlayEntry->unk_14 - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_14 = NULL; } if (overlayEntry->init != NULL) { overlayEntry->init = (void*)((uintptr_t)overlayEntry->init - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->init = NULL; } if (overlayEntry->destroy != NULL) { overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->destroy = NULL; } if (overlayEntry->unk_20 != NULL) { overlayEntry->unk_20 = (void*)((uintptr_t)overlayEntry->unk_20 - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_20 = NULL; } if (overlayEntry->unk_24 != NULL) { overlayEntry->unk_24 = (void*)((uintptr_t)overlayEntry->unk_24 - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_24 = NULL; } overlayEntry->unk_28 = 0; } } void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0; if (temp == 0) { if (overlayEntry->unk_14 != NULL) { overlayEntry->unk_14 = (void*)((uintptr_t)overlayEntry->unk_14 + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_14 = NULL; } if (overlayEntry->init != NULL) { overlayEntry->init = (void*)((uintptr_t)overlayEntry->init + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->init = NULL; } if (overlayEntry->destroy != NULL) { overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->destroy = NULL; } if (overlayEntry->unk_20 != NULL) { overlayEntry->unk_20 = (void*)((uintptr_t)overlayEntry->unk_20 + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_20 = NULL; } if (overlayEntry->unk_24 != NULL) { overlayEntry->unk_24 = (void*)((uintptr_t)overlayEntry->unk_24 + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_24 = NULL; } SYSTEM_ARENA_FREE_DEBUG(overlayEntry->loadedRamAddr); overlayEntry->loadedRamAddr = NULL; } } }