#include "z64.h" //OTRTODO - this is awful extern "C" { void InitOTR(); void Graph_ProcessFrame(void (*run_one_game_iter)(void)); void Graph_StartFrame(); void Graph_ProcessGfxCommands(Gfx* commands); void OTRLogString(const char* src); void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)); void OTRSetFrameDivisor(int divisor); void OTRGetPixelDepthPrepare(float x, float y); uint16_t OTRGetPixelDepth(float x, float y); int32_t OTRGetLastScancode(); void ResourceMgr_LoadDirectory(const char* resName); uint16_t ResourceMgr_LoadTexWidthByName(char* texPath); uint16_t ResourceMgr_LoadTexHeightByName(char* texPath); size_t ResourceGetTexSizeByName(const char* name); char* ResourceMgr_LoadTexOrDListByName(char* filePath); char* ResourceMgr_LoadIfDListByName(char* filePath); char* ResourceMgr_LoadPlayerAnimByName(char* animPath); char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc); Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc); Gfx* ResourceMgr_LoadGfxByName(char* path); Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc); Vtx* ResourceMgr_LoadVtxByName(char* path); CollisionHeader* ResourceMgr_LoadColByName(char* path); uint64_t GetPerfCounter(); int ResourceMgr_OTRSigCheck(char* imgData); void ResourceMgr_PushCurrentDirectory(char* path); } extern "C" void gSPSegment(void* value, int segNum, uintptr_t target) { char* imgData = (char*)target; int res = ResourceMgr_OTRSigCheck(imgData); // OTRTODO: Disabled for now to fix an issue with HD Textures. // With HD textures, we need to pass the path to F3D, not the raw texture data. // Otherwise the needed metadata is not available for proper rendering... // This should *not* cause any crashes, but some testing may be needed... // UPDATE: To maintain compatability it will still do the old behavior if the resource is a display list. // That should not affect HD textures. if (res) { uintptr_t desiredTarget = (uintptr_t)ResourceMgr_LoadIfDListByName(imgData); if (desiredTarget != NULL) target = desiredTarget; } __gSPSegment(value, segNum, target); } extern "C" void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target) { char* imgData = (char*)target; int res = ResourceMgr_OTRSigCheck(imgData); if (res) { target = (uintptr_t)ResourceMgr_LoadTexOrDListByName(imgData); } __gSPSegment(value, segNum, target); } extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) { char* imgData = (char*)dl; if (ResourceMgr_OTRSigCheck(imgData) == 1) { //ResourceMgr_PushCurrentDirectory(imgData); //gsSPPushCD(pkt++, imgData); dl = ResourceMgr_LoadGfxByName(imgData); } __gSPDisplayList(pkt, dl); } extern "C" void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset) { char* imgData = (char*)dl; if (ResourceMgr_OTRSigCheck(imgData) == 1) dl = ResourceMgr_LoadGfxByName(imgData); __gSPDisplayList(pkt, dl + offset); } extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) { if (ResourceMgr_OTRSigCheck((char*)v) == 1) v = (uintptr_t)ResourceMgr_LoadVtxByName((char*)v); __gSPVertex(pkt, v, n, v0); } extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) { char* imgData = (char*)texAddr; if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData)) { // Temporary solution to the mq/nonmq issue, this will be // handled better with LUS 1.0 texAddr = (uintptr_t)ResourceMgr_LoadTexOrDListByName(imgData); } __gSPInvalidateTexCache(pkt, texAddr); }