#ifndef TEXTURES_VR_HOLY1_STATIC_H #define TEXTURES_VR_HOLY1_STATIC_H 1 #include "align_asset_macro.h" #define dgHoly1Skybox1Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox1Tex" static const ALIGN_ASSET(2) char gHoly1Skybox1Tex[] = dgHoly1Skybox1Tex; #define dgHoly1Skybox2Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox2Tex" static const ALIGN_ASSET(2) char gHoly1Skybox2Tex[] = dgHoly1Skybox2Tex; #define dgHoly1Skybox3Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox3Tex" static const ALIGN_ASSET(2) char gHoly1Skybox3Tex[] = dgHoly1Skybox3Tex; #define dgHoly1Skybox4Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox4Tex" static const ALIGN_ASSET(2) char gHoly1Skybox4Tex[] = dgHoly1Skybox4Tex; #define dgHoly1Skybox5Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox5Tex" static const ALIGN_ASSET(2) char gHoly1Skybox5Tex[] = dgHoly1Skybox5Tex; #define dgHoly1Skybox6Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox6Tex" static const ALIGN_ASSET(2) char gHoly1Skybox6Tex[] = dgHoly1Skybox6Tex; #endif // TEXTURES_VR_HOLY1_STATIC_H