#ifndef TEXTURES_VR_FINE3_PAL_STATIC_H #define TEXTURES_VR_FINE3_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgNightSkyboxTLUT "__OTR__textures/vr_fine3_pal_static/gNightSkyboxTLUT" static const ALIGN_ASSET(2) char gNightSkyboxTLUT[] = dgNightSkyboxTLUT; #endif // TEXTURES_VR_FINE3_PAL_STATIC_H