#ifndef TEXTURES_MAP_NAME_STATIC_H #define TEXTURES_MAP_NAME_STATIC_H 1 #include "align_asset_macro.h" #define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex" static const ALIGN_ASSET(2) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex; #define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex" static const ALIGN_ASSET(2) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex; #define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex" static const ALIGN_ASSET(2) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex; #define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex" static const ALIGN_ASSET(2) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex; #define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex" static const ALIGN_ASSET(2) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex; #define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex" static const ALIGN_ASSET(2) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex; #define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex" static const ALIGN_ASSET(2) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex; #define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex" static const ALIGN_ASSET(2) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex; #define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex" static const ALIGN_ASSET(2) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex; #define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex" static const ALIGN_ASSET(2) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex; #define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex" static const ALIGN_ASSET(2) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex; #define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex" static const ALIGN_ASSET(2) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex; #define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex" static const ALIGN_ASSET(2) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex; #define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex" static const ALIGN_ASSET(2) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex; #define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex" static const ALIGN_ASSET(2) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex; #define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex" static const ALIGN_ASSET(2) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex; #define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex" static const ALIGN_ASSET(2) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex; #define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex" static const ALIGN_ASSET(2) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex; #define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex" static const ALIGN_ASSET(2) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex; #define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex" static const ALIGN_ASSET(2) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex; #define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex" static const ALIGN_ASSET(2) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex; #define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex" static const ALIGN_ASSET(2) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex; #define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex" static const ALIGN_ASSET(2) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex; #define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex" static const ALIGN_ASSET(2) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex; #define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex" static const ALIGN_ASSET(2) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex; #define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex" static const ALIGN_ASSET(2) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex; #define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex" static const ALIGN_ASSET(2) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex; #define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex" static const ALIGN_ASSET(2) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex; #define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex" static const ALIGN_ASSET(2) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex; #define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex" static const ALIGN_ASSET(2) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex; #define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex" static const ALIGN_ASSET(2) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex; #define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex" static const ALIGN_ASSET(2) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex; #define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex" static const ALIGN_ASSET(2) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex; #define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex" static const ALIGN_ASSET(2) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex; #define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex" static const ALIGN_ASSET(2) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex; #define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex" static const ALIGN_ASSET(2) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex; #define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex" static const ALIGN_ASSET(2) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex; #define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex" static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex; #define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex" static const ALIGN_ASSET(2) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex; #define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex" static const ALIGN_ASSET(2) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex; #define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex" static const ALIGN_ASSET(2) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex; #define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex" static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex; #define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex" static const ALIGN_ASSET(2) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex; #define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex" static const ALIGN_ASSET(2) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex; #define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex" static const ALIGN_ASSET(2) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex; #define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex" static const ALIGN_ASSET(2) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex; #define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex" static const ALIGN_ASSET(2) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex; #define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex" static const ALIGN_ASSET(2) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex; #define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex" static const ALIGN_ASSET(2) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex; #define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex" static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex; #define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex" static const ALIGN_ASSET(2) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex; #define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex" static const ALIGN_ASSET(2) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex; #define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex" static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex; #define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex" static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex; #define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex" static const ALIGN_ASSET(2) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex; #define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex" static const ALIGN_ASSET(2) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex; #define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex" static const ALIGN_ASSET(2) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex; #define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex" static const ALIGN_ASSET(2) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex; #define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex" static const ALIGN_ASSET(2) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex; #define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex" static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex; #define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex" static const ALIGN_ASSET(2) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex; #define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex" static const ALIGN_ASSET(2) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex; #define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex" static const ALIGN_ASSET(2) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex; #define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex" static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex; #define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex" static const ALIGN_ASSET(2) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex; #define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex" static const ALIGN_ASSET(2) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex; #define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex" static const ALIGN_ASSET(2) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex; #define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex" static const ALIGN_ASSET(2) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex; #define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex" static const ALIGN_ASSET(2) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex; #define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex" static const ALIGN_ASSET(2) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex; #define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex" static const ALIGN_ASSET(2) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex; #define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex" static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex; #define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex" static const ALIGN_ASSET(2) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex; #define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex" static const ALIGN_ASSET(2) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex; #define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex" static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex; #define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex" static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex; #define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex" static const ALIGN_ASSET(2) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex; #define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex" static const ALIGN_ASSET(2) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex; #define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex" static const ALIGN_ASSET(2) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex; #define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex" static const ALIGN_ASSET(2) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex; #define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex" static const ALIGN_ASSET(2) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex; #define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex" static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex; #define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex" static const ALIGN_ASSET(2) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex; #define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex" static const ALIGN_ASSET(2) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex; #define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex" static const ALIGN_ASSET(2) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex; #define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex" static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex; #define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex" static const ALIGN_ASSET(2) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex; #define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex" static const ALIGN_ASSET(2) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex; #define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex" static const ALIGN_ASSET(2) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex; #define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex" static const ALIGN_ASSET(2) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex; #define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex" static const ALIGN_ASSET(2) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex; #define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex" static const ALIGN_ASSET(2) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex; #define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex" static const ALIGN_ASSET(2) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex; #define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex" static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex; #define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex" static const ALIGN_ASSET(2) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex; #define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex" static const ALIGN_ASSET(2) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex; #define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex" static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex; #define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex" static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex; #define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex" static const ALIGN_ASSET(2) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex; #define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex" static const ALIGN_ASSET(2) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex; #define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex" static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex; #define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex" static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex; #endif // TEXTURES_MAP_NAME_STATIC_H