#ifndef TEXTURES_VR_KR3VR_PAL_STATIC_H #define TEXTURES_VR_KR3VR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT" static const ALIGN_ASSET(2) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT; #define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT" static const ALIGN_ASSET(2) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT; #define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT" static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT; #endif // TEXTURES_VR_KR3VR_PAL_STATIC_H