#ifndef TEXTURES_VR_IPVR_STATIC_H #define TEXTURES_VR_IPVR_STATIC_H 1 #include "align_asset_macro.h" #define dgRichardsHouseBgTex "__OTR__textures/vr_IPVR_static/gRichardsHouseBgTex" static const ALIGN_ASSET(2) char gRichardsHouseBgTex[] = dgRichardsHouseBgTex; #define dgRichardsHouse2BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse2BgTex" static const ALIGN_ASSET(2) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex; #define dgRichardsHouse3BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse3BgTex" static const ALIGN_ASSET(2) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex; #define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex" static const ALIGN_ASSET(2) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex; #endif // TEXTURES_VR_IPVR_STATIC_H