#ifndef TEXTURES_VR_IPVR_PAL_STATIC_H #define TEXTURES_VR_IPVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgRichardsHouseBgTLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBgTLUT" static const ALIGN_ASSET(2) char gRichardsHouseBgTLUT[] = dgRichardsHouseBgTLUT; #define dgRichardsHouseBg2TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg2TLUT" static const ALIGN_ASSET(2) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLUT; #define dgRichardsHouseBg3TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg3TLUT" static const ALIGN_ASSET(2) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT; #define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT" static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT; #endif // TEXTURES_VR_IPVR_PAL_STATIC_H