briaguya
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ba13e6b2c4
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refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
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2023-01-17 00:33:56 -05:00 |
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briaguya
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3914781ebf
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Import libultraship as a submodule (#1943)
Co-authored-by: briaguya <briaguya>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: David Chavez <davi@dcvz.io>
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2022-11-14 11:22:34 +01:00 |
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David Chavez
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0ce0ab1260
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Phase 1: Separate ImGui Drawing From LUS (#1310)
* Update LUS imported paths
* Introduce GameMenuBar
* Fix imports after LUS import paths change
* Move Randomizer
* Replace needs_save
* Migrate Developer Tools
* Migrate Cheats
* Migrate Enhancements
* Separate UIWidgets
* Add missing Hooks.cpp file
* Migrate Settings
* Remove UI methods from LUS
* Cleanup imports and exposed properties
* Cleanup more methods
* Fix project generation
* Fix CI compilation
* Remove resolved TODO
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2022-09-03 00:00:04 -04:00 |
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Emill
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ccab94c765
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Implement AnyFPS + option to queue one rendered frame (#401)
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2022-05-29 12:16:23 -04:00 |
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Emill
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45e5e5ca72
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Experimental interpolation (#309)
* Experimental 60 fps
* Fix compile error
* Fix compile error
* Fix compile error
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2022-05-13 18:43:55 -04:00 |
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