Commit Graph

1591 Commits

Author SHA1 Message Date
Eric Hoey
d9310e4543
Swim Speed Modifiers (#3308)
* Add CVars for swimming, apply to swim speed calc

* Prevent modifer from working underwater

* Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving

* Add to presets list

* Fix spacing

* block out vanilla + comments

* re-org vanilla code block in a sane way

* new documentation format

* rename Surface function + comment for usage

* handle merge conflicts, but like an adult this time
2024-02-01 19:32:50 -06:00
Malkierian
61cf2bd323
No Magic Numbers for Preset Location Exclusions (#3801)
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.

* Switch to concatenation with `std::to_string`.

* Forgot to remove <format> include XD
2024-02-01 19:29:24 -06:00
Malkierian
16ee20c2a8
Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Archez
7ef6a434f9
fix timestamp truncation (#3874) 2024-02-01 19:25:57 -06:00
Malkierian
e3825ec263
Unify defaults for reward count sliders with Greg As Reward so they need to register changes. (#3875) 2024-02-01 19:23:06 -06:00
Pepper0ni
cb82e77e40
fix bombchu logic bugs (#3720) 2024-02-01 19:15:13 -06:00
Adam Bird
5db4ce0b53 Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31 2024-01-31 18:12:06 -05:00
Ted Newman
3e91d5565a
Fix disabled icon for Easy Input Buffering checkbox when Easy Frame Advancing is enabled (#3859) 2024-01-15 19:46:36 -05:00
Archez
63cf3610e5
Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810)
* move ruto earing fix to real patch

* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc
dd5d8088f6
Revert actor uncullZone related checks back to match decomp (#3828) 2024-01-15 10:31:06 -06:00
Archez
1da1b1a2bb
Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching

* use unregister blended with kaleido maps

* use Gfx_TextureCacheDelete for KD lava

* bump lus

* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
Pepe20129
db2ccd95b7
Add Collision Header XML parser (#3396)
* Add Collision Header XML parser

* Update CollisionHeaderFactory.cpp

* Remove "Num" attributes

* Fix crashes

Prevent crash when the camera setting is negative
Change some IntAttributes to UnsignedAttributes
2024-01-15 09:33:21 -06:00
inspectredc
db02870a05
Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments
2024-01-15 09:30:20 -06:00
Tina H. (sheepytina)
ecdf74161b
Add a tooltip to "Restore old Gold Skulltula cutscene" enhancement. (#3849) 2024-01-15 09:28:59 -06:00
Malkierian
861bd09848
Adds a log statement to show the SoH version at startup, in case crashes don't produce a stack trace from which to glean that information. (#3786) 2024-01-15 09:26:19 -06:00
Archez
8426cc93e5
Fix: Tektite texture not loading for death animation (#3808)
* fix tektite death texture loading

* add string header
2024-01-15 09:25:57 -06:00
Patrick12115
31623a93ab
Remove OpenMenu Bar Check (#3817)
Having it set to just -6 makes the Glitch Tick stay in the same spot in game. when the F1 menu bar is open. At least on Windows
2024-01-15 09:24:57 -06:00
Amaro Martínez
bfe2f58feb
Custom message loading (#3713)
* Add custom text message loading

* Use "override" folder for text mods

* Replace only existing messages

* Use std::find_if to check for existing messages
2024-01-15 09:24:08 -06:00
Josh Bodner
01529126ba
Imgui polish (#3481)
* Rearrange menus for better layout on smaller screens.

* Automatically calculate +/- increments for float sliders

* Add needed header

* Use stringstream instead of format since apparently most platforms don't actually support all of c++20 yet boooooo

* Add header that only Mac complained about for some reason

* Theoretical performance improvement

* Actual performance improvement
2024-01-15 09:22:56 -06:00
Amaro Martínez
21796367a0
Use temporary mirror for Boost download URL (#3822) 2024-01-08 12:39:49 -06:00
Eric Hoey
a0258f0fca
Add Invert Y-Axis and Apply Right-Stick Aiming to Z-Weapon Aiming (#3304)
* Add right-stick aiming to third-person aim

* Add Z-aiming CVar and inversion to Z-aiming

* Create calculation for rel.right_stick and apply it in Z-aiming

* Move option to First-Person section to match shield

* Fix max/min aiming heights

* Expand min/max + comment

* block out vanilla + comments

* block vanilla code better

* Remove extra space

* new documentation formatting

* rewrite ==0 and !=0
2024-01-08 12:21:18 -06:00
inspectredc
321c258d69
Fix Fire Temple Boss Door Logic (#3774)
* Fix Fire Temple Boss Door Logic

* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2024-01-05 20:55:09 -05:00
Malkierian
02938cfba2
Fix Starting Triforce Piece Count (#3797)
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
2024-01-05 20:53:18 -05:00
Garrett Cox
37b2fc0745
Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Amaro Martínez
6cb3a830bd
Restore previous Boost download URL (#3809)
This reverts commit 96abadd904.
2024-01-05 18:41:09 -05:00
Pepe20129
1699eea009
Remove special IAs (#3453)
* Remove special IAs

* Add clarifying comment
2024-01-02 00:29:47 -05:00
Garrett Cox
03d907b843
Merge pull request #3778 from HarbourMasters/develop-macready
macready -> develop
2024-01-01 16:23:58 +00:00
Amaro Martínez
96abadd904
Update Boost download URL (#3776) 2023-12-31 16:06:47 -05:00
Malkierian
fa8a0e2a76
[Rando] Fix Check Tracker Area Totals (#3758)
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.

* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.

* Removed unused code.
2023-12-31 13:58:31 -05:00
shinra-electric
b7342a7847
[macOS] Add Architecture Priority to Info.plist (#3727)
* Add Architecture Priority to  Info.plist

This allows the app bundle to be launched natively on Arm without the need for Rosetta.

* Remove arch shenanigans in soh-macos.sh.in

Shouldn't be necessary now...

* Add back launching the binary in soh-macos.sh.in

Accidentally removed launching the binary from the script.
2023-12-29 18:02:22 -05:00
Jérémy Lugand
a08943edc8
Fix typos in scenes_fra.json (#3732)
* Update scenes_fra.json
2023-12-29 18:00:06 -05:00
Sarge-117
bedb0a1768
Add LLR entrance from silo to the better debug warp screen (#3424)
* Add silo exit

* Back Tower
2023-12-29 17:57:31 -05:00
Pepe20129
807b00a058
Fix crashing when creating a new file (#3764) 2023-12-29 13:36:56 -05:00
Patrick12115
81ec2805ee
scaling (#3393) 2023-12-28 12:04:30 -05:00
Patrick12115
b80452b2b8
Multiplier (#3395) 2023-12-28 12:04:20 -05:00
Garrett Cox
f6a6b880c9
Only emit changed flags (#3489) 2023-12-28 08:23:03 -06:00
PurpleHato
1fff15753a
ADD: Enhancement-->Graphics-->Colour Temple of Time's Medallions (#3514)
* First dirty testing process

* Forgot a 2 for the second Dlist patching of Shadow

* TWEAK: GI integration

* DEL: Unucessary includes + whitespace

* TWEAK: No stones refactor for now, sorry I'm kinda lazy right now, don't hate me, please! T_T

* Stone removal part 2, sometime I forget to save the changes :derp:

* Tiny last tweaks, hopefully

* Add to rando preset

* Tweak: typo

* TWEAK: Trigger on toggling on/off

* TWEAK: adressed reviews 💯

* Please mate, excuse my British typing
2023-12-27 23:46:00 -05:00
Pepe20129
dc4347253d
Item cycling improvements (#3456)
* Simplify item cycling

* Simplify selection variables

* Fix adult bunny hood and gray appropriate items

* Don't go into cycling mode when there's no items to cycle to

* Restore updating c buttons

This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.

* Address review
2023-12-27 12:55:09 -05:00
Garrett Cox
a6bb6cf0a3
Hardcore mode v1 (#3540) 2023-12-27 12:50:56 -05:00
Pepe20129
e8096a2d94
Better actor viewer (#3544)
* Update actorViewer.cpp

* Add more actors

* Add a search function

* Update actorViewer.cpp

* Add advanced mode for params
2023-12-26 19:09:04 -05:00
Garrett Cox
70e1017923
Add frame advance option to developer tools (#3435) 2023-12-26 19:08:37 -05:00
Adam Bird
6a7bcc4a5e
add more commands to dl viewer (#3504) 2023-12-26 17:13:48 -05:00
briaguya
99194a75f1
docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
briaguya
776c3a51ee
stick sensitivity (#3725) 2023-12-23 18:48:06 -05:00
briaguya
0a59ce6d99
upgrade to docking imgui 1.90.0 (#3402)
ce0d0ac829
2023-12-23 18:12:52 -05:00
Tina H. (sheepytina)
e0930809d4
Advanced controls for aspect ratio, resolution, and integer scaling. (#3130)
* Advanced Resolution Settings

first working version with most features implemented

* Update advancedResolutionEditor.cpp

Added auto-resizing logic for Pixel Perfect Mode.
Minor fixes.

* Tweaks and tidying up.

Disable integer scale slider if automatic sizing is overriding it.
Don't offer these UI options on Apple.
Removed unused code.
Updated LUS.

* Update libultraship

* Filenames and style fixes

Filenames and folders now more closely match rest of project.
Tidied newlines/comments.
(SohMenuBar.cpp) Label of button changed to fit menu.
(ResolutionEditor.cpp) Default window size improved.

* Update libultraship

(However, I still need to make the GUI controls acknowledge the new constraints.)

* Update libultraship

(and changed the name of some cvars)

* Added constraints to the inputs. Added a fps drop warning.

* Tweaks based on feedback

* Update libultraship

* Enabled on Apple - For currently ongoing Retina DPI troubleshooting.

(Also removed the duplicated N64 Mode toggle.)

* Update libultraship

* Update LUS, update CVar names, small tweaks

And one significant fix: Enhancement checkboxes in ResolutionEditor now default to off.

* Add Additional Settings and the accursed horizontal resolution field.

There's still a few bugs with it that I haven't squashed, but I need to stop for now and just commit what I've got.

(This is honestly causing more problems than it solves, but i'm tired of getting questions about it.)

* Resolved many of the lingering bugs with the previous commit

* Horizontal Resolution field now properly acknowledges resolution bounds.

* Don't show "Horiz. pixel count" field if not enforcing aspect ratio.

Additionally:
* Don't change settings if selecting "Custom" from preset dropdowns.
* Added a missing horizontal pixel count clamp check.
* Tidied up redundant behaviour.

* Additional comments, and a checkbox to disable aspect correction on consoles.

* Change how frame rate threshold is calculated.

* More minor UI tweaks.

* Added missing CVarSave() calls where needed.

Added a short update countdown for the numerical CVars. This is intended to prevent CVarSave() from being called too often.

* Added a helpful button to cover a potential support issue.

* "Fit Automatically" has been moved to LUS and is now smarter.

This will require another PR in LUS to be opened by me.

* Swap to new branch for libultraship

* Even more clever integer scaling behavior.

"IntegerScale" is itself now a CVar group.

* Tidy up comments.

* Fix a typo that prevented `IsDroppingFrames()` from working

(Maybe more than a mere typo, but a typo was involved.)

* Remove unused and unnecessary variables.

* Group "Integer Scaling" under its own collapsing header

* Changed label for the Enabled advanced settings checkbox.

* Update libultraship + Formatting pass on ResolutionEditor.cpp

* Add `(Select "Off" to disable.)` help text for the aspect ratio setting and hide UI elements accordingly.

Only show the fields if user chooses Custom.
Padding has been shifted accordingly too.

Also fixed a long standing error with the Y field disappearing when modifying X.

* Well I suppose that's no-longer necessary.

* Update libultraship with commits from main branch (up to e5df3a9)

* Tweak comments.

* Save current ImGui Combo items as a console variable

to improve user experience.

* Change language of NeverExceedBounds checkbox description

to be more affirmative, so it makes more sense.

Add tooltip for NeverExceedBounds checkbox.
Tweak some comments related to additional settings.

* Add list of colours to use with TextColored elements.

* Move some UI elements around.

Add an extra MSAA slider to the editor window.

* Integer Scaling header is DefaultOpen if player has Pixel Perfect Mode active upon window creation.

+ Amend tooltips.

* Fix a minor oversight with default configuration.

Fixes an issue where default aspect ratio settings on a fresh SoH configuration weren't matching the defaults assigned in libultraship.
The default values are now 16:9, matching LUS.
Additionally, the combo box now defaults specifically to the 16:9 preset instead of "Custom".

(Fixing the defaults in LUS to be 4:3 isn't worth a LUS bump, so this slight workaround will do for the sake of this PR.)

* Make resolution slider `disabled` condition a variable, for readability.

* Small tweak to combo item saving

* Use `SCREEN_HEIGHT` and `SCREEN_WIDTH` for constraints

* Simplify "Show a horizontal resolution field" logic

by using pixel dimensions as the aspect ratio directly, since now this view hides the aspect ratio setting from the user anyway.

* Correct aspect ratio visualiser to be un-inverted

+ actually display it as a ratio.

* Remove update flags from combo boxes + remove update countdown

+ remove non-functioning 'IsBoolArrayTrue' function.

(The countdown was an okay idea but I didn't implement it correctly. It's better to just keep it simple.)

* Code review suggestion: disable UI elements conditionally

 (+ tweaks to code style)

* Invisible tweaks to the Integer Scaling-related Additional Settings

This looks like a lot but it's mostly just re-arranging a cluttered area of the code for clarity.
Actual changes to functionality are:
* Help text now "disabled" along with the checkbox.
* The NeverExceedBounds checkbox will now reset the unused ExceedBoundsBy cvar if it's been changed.

* Assorted small tweaks to comments and variable declarations.

* Code review suggestion: tweak "Window exceeded" warning condition

* Missed a thingy.
2023-12-23 16:19:41 -05:00
Garrett Cox
2cb3a3664e Implement gMoveWhileFirstPerson 2023-12-20 20:26:07 +00:00
Garrett Cox
66c41a8012 Clean up func_8084ABD8 2023-12-20 20:26:07 +00:00
Adam Bird
1d7ad52222
fix remote control define when flag not set in windows (#3534) 2023-12-19 00:55:32 -05:00
Adam Bird
03da69d7b7 Merge tag '8.0.4' into HEAD
MacReady Echo
2023-12-18 00:34:59 -05:00
Garrett Cox
ef910a02f7
Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc
f607afc754
Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc
865bcc57a7
Fix Logical Error With Darunias Door Entrance (#3529) 2023-12-17 21:20:09 -06:00
Garrett Cox
b5caf33a9b
Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535) 2023-12-17 21:19:30 -06:00
Adam Bird
f655ab592d
Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00
Garrett Cox
86044a1c50
Remote GI Work (#3073)
Co-authored-by: David Chavez <david@dcvz.io>
2023-12-17 13:41:33 -06:00
Adam Bird
d370ca93fd
[Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability

* enum typo

* account for rock tex size
2023-12-17 13:23:07 -05:00
Adam Bird
a6b4e0b7fd
Fix entrance tracker crash (#3502) 2023-12-17 11:06:01 -05:00
Garrett Cox
fcf2141266
Fix JSON parsing every frame on file select (#3513)
* Fix JSON parsing every frame on file select

* string (#73)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird
e2f1cebfb5
fix condition causing enemies to always be small (#3512) 2023-12-16 20:56:36 -05:00
Adam Bird
907b770676
more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Adam Bird
ea49196bae
retain gameplay stats window size (#3508) 2023-12-16 20:52:36 -05:00
Adam Bird
f65b711376
fix led crash when set to health (#3507) 2023-12-16 20:52:07 -05:00
Adam Bird
269e9faa46
change adult shooting gallery reward and add message (#3506) 2023-12-16 20:51:44 -05:00
Malkierian
35301556d9
Added "Always show gold skulltula" to check tracker options. Toggleable without restart. (#3505)
Made "Hide right-side shop checks" toggleable without restart.
2023-12-16 20:51:25 -05:00
Adam Bird
fb0f7169d7
fix jabu mq minimap mark points (#3494) 2023-12-16 20:50:32 -05:00
Garrett Cox
2d22a3ebcc
Add vanilla logic option (#2191) 2023-12-04 11:29:48 -06:00
Garrett Cox
a8c18882f0
Merge pull request #3487 from HarbourMasters/develop-macready
develop-macready -> develop
2023-12-04 14:31:58 +00:00
aMannus
6297df98e9
Fix GBK check for vanilla (#3473) 2023-12-04 08:22:35 -06:00
Garrett Cox
365afe7833
Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
Adam Bird
fbc397a131
Tweak skeleton limbs to use OTR path strings for loading DList and improve Alt toggling (#3479)
* set otr string paths for DList on skeleton limbs

* delay toggling alt assets cvar to end of frame
2023-12-04 07:33:14 -06:00
Garrett Cox
1fea642f33
Fix OnItemReceive hook for items in the extendedVanillaGetItem table (#3063) 2023-12-04 07:26:55 -06:00
aMannus
19cede44c3
Merge pull request #3468 from briaguya-ai/delta-to-dev
MacReady Delta -> develop
2023-11-30 00:07:38 +01:00
briaguya
351f896cfa Merge branch 'develop' into delta-to-dev 2023-11-29 02:16:54 -05:00
Malkierian
f14c390364
[Vanilla Fix] Slow Down Darunia's Dance (#3438)
* Fix Darunia's dancing animation speed (static for now; needs toggle later).

* Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
2023-11-29 00:38:48 -05:00
Adam Bird
dd5e72a023
limit entrance discovered saving to end of operation (#3459) 2023-11-29 00:29:25 -05:00
rozlette
d523b104d8 Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts 2023-11-28 21:09:34 -08:00
Garrett Cox
fdcd9a7508
Race Integrity QoL (#3445)
* Add gDisableChangingSettings

* Add support for dropping a config file to overwrite CVars
2023-11-28 23:42:37 -05:00
Malkierian
c4f34624ba
Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Adam Bird
33fe8776bb
Fix bugs dont despawn cheat to work with soil patches (#3457) 2023-11-29 02:02:45 +01:00
briaguya
621afc99f0
sort patch otrs (#3430) 2023-11-29 01:34:00 +01:00
inspectredc
9d215b6dce
Separate Arrows Equip Dupe Fix (#3450)
* add gseparatearrow check for equip dupe fix

* update gseparatearrows tooltip
2023-11-28 22:13:00 +01:00
aMannus
420bdab328
Random Enemy Sizes fixes (#3452) 2023-11-28 14:30:36 -05:00
Adam Bird
717074ff86
Fix: Missing TextIDs for MQ PAL and change lava size (#3449)
* Fix text offset for MQ pal and add text ID asserts

* correct lava texture size
2023-11-28 20:11:03 +01:00
Malkierian
3ab16b70c2
Changed all checks for !gPlayState to !GameInteractor::IsSaveLoaded() in mods.cpp for all the cheats, and added the same full check to others that really didn't need to be running outside of a game (like infinite rupees, magic, health, etc), and clear any triggering CVars. (#3441)
Changed `RegisterSwitchAge()` to clear the CVar instead of setting it to 0.
2023-11-27 23:00:25 +01:00
Pepe20129
5b81964ea5
Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
Malkierian
3cf9d655a7
Disable Fix Vine Fall when Climb Everything is enabled (#3439)
* Disable Fix Vine Fall when Climb Everything is enabled.

* Remove option disabling.
2023-11-26 11:34:54 -05:00
Garrett Cox
d0d1d9c487
Merge pull request #3312 from quellen-sol/develop
Add Geo rupee name (Hollow Knight)
2023-11-24 12:27:49 -06:00
Garrett Cox
360b6b88be
Merge pull request #3310 from Pepper0ni/NoSwimAnim
Port Faster Swim animations, full credit to kimimaru4000
2023-11-24 12:27:32 -06:00
Garrett Cox
1e4784af8f
Merge pull request #3302 from inspectredc/toggle-strength
Toggle Strength Option
2023-11-24 12:26:34 -06:00
Garrett Cox
bdc6fad0a9
Merge pull request #3208 from garrettjoecox/valueViewer
MVP ValueViewer
2023-11-24 12:25:39 -06:00
inspectredc
95f27ace2e
Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip

* remove unnecessary brackets
2023-11-24 09:40:42 -05:00
Salt
d50ad4779d
Fix #3417 Symlinks to Directories in Mods Dir Aren't Traversed (#3418) 2023-11-24 09:40:30 -05:00
Adam Bird
f2df029efa
fix: skybox crash for mask shop (#3427) 2023-11-24 09:38:45 -05:00
Garrett Cox
bdb201201e
Fix audio cutoff issues (#3428) 2023-11-24 09:38:13 -05:00
Adam Bird
f4e4545180
Re-implement King Dodongo's Lava texture effects (#3434)
* fix alt backgrounds not always loading

* include gfx lookup with the original unload

* Add hook for alt toggle

* handle cpu modified texture for kd lava

* malloc array instead of illegal initialize
2023-11-23 09:07:30 -05:00
Garrett Cox
c3ae829370
Add enhancement for removing explosive limit (#3242) 2023-11-20 13:25:22 -05:00
briaguya
76e90c0928
Controllers (#3378)
* lay some groundwork

* use custom window (which is currently identical to the LUS window)

* start making it shippy

* start moving stuff out of gamecontroleditor

* clean up shouldrumble

* include the other way

* wii u

* latest lus main

* notch snap angle buttons

* buttons on all the sliders

* just use a hidden id

* handle debug for port 2 and rename tabs so everything fits

* button line buttons look better

* padding fixed

* clang format

* bump to latest LUS main

* big buttons

* just default the analog stick options to open for now

* fix wii u build

* bonus: make it all scale-aware

* clang format

* fix horizontal scrolling

* fix all +/- buttons

* keyboard set defaults

* axis threshold helper text

* bonus: test rumble button

* clang format

* fix otrexporter submodule

* bump to latest lus main
2023-11-20 08:02:15 -05:00
aMannus
34556e40d6
Clean up Triforce Hunt U16's and GBK (#3355)
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
2023-11-19 14:45:09 -05:00
inspectredc
80ef399c52
Entrance Docs (#3332)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include
2023-11-19 14:29:56 -05:00