Commit Graph

103 Commits

Author SHA1 Message Date
Garrett Cox
d3f2da2a8f
[#1803] Fix hookshot target offset on retail rom (#2189) 2022-12-17 19:21:00 -05:00
Amaro Martínez
1a9898b918
Fix Ganondorf title card (#2082) 2022-12-05 14:38:28 -05:00
louis
d75b38d457 fix MQ forest 2022-10-01 17:55:03 -04:00
briaguya
8888fb2ec1
Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00
louist103
e76890a796
Update XMLs from upstream (#1448)
* litle less than half way

* done?

* revert ganon for now

* anime1

* anime 2-3

* object_ganon

* rest of gaBon

* missed some changes

* player
2022-09-18 23:29:24 -04:00
briaguya
dd42cca2cf Merge branch 'develop' into z64-devmerge 2022-06-17 00:39:07 -04:00
Kevin Alexis Contreras
bb90be6748 Merge branch 'zapd_audio_support' into zelda64 2022-06-16 23:09:50 -05:00
Nicholas Estelami
aeaaa54e0d GC PAL Audio XML 2022-06-16 20:35:52 -04:00
Nicholas Estelami
3f10195c0e Added XML attributes and fixed odd crash 2022-06-16 20:35:52 -04:00
Nicholas Estelami
c930bd0138 Added names for the soundfonts. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
0a629ea6e9 Fixed last remaining audio bugs 2022-06-16 20:35:52 -04:00
Nicholas Estelami
510ef9b60c Fixed crackling issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami
c49cee3521 Audio support nearly complete. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
941c19f2c3 Audio decompiled and WIP custom sample support 2022-06-16 20:35:52 -04:00
Nicholas Estelami
7bca63a800 GC PAL Audio XML 2022-06-15 16:09:22 -04:00
Nicholas Estelami
aa98408e00 Added XML attributes and fixed odd crash 2022-06-15 16:09:22 -04:00
Nicholas Estelami
416173fa79 Added names for the soundfonts. 2022-06-15 15:57:52 -04:00
Nicholas Estelami
99e3d9a899 Fixed last remaining audio bugs 2022-06-15 15:57:52 -04:00
Nicholas Estelami
a0e9ca9a9c Fixed crackling issues 2022-06-15 15:57:52 -04:00
Nicholas Estelami
114c6e01d9 Audio support nearly complete. 2022-06-15 15:57:52 -04:00
Nicholas Estelami
b8c9f7f1ce Audio decompiled and WIP custom sample support 2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras
5b43e4652f Updated zapd_audio_support into zelda64 2022-06-15 09:42:37 -05:00
Nicholas Estelami
008af18951 GC PAL Audio XML 2022-06-14 12:32:11 -04:00
Nicholas Estelami
9e313dd18b Added XML attributes and fixed odd crash 2022-06-14 01:29:52 -04:00
Nicholas Estelami
bff206e30b Added names for the soundfonts. 2022-06-14 01:13:18 -04:00
Nicholas Estelami
c5df54ae27 Fixed last remaining audio bugs 2022-06-14 01:13:18 -04:00
Nicholas Estelami
3e1cb17e22 Fixed crackling issues 2022-06-14 01:13:18 -04:00
Nicholas Estelami
61760401bc Audio support nearly complete. 2022-06-14 01:13:18 -04:00
Nicholas Estelami
b889880cc7 Audio decompiled and WIP custom sample support 2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras
9cf537eaff Fixed ocarina loop points 2022-06-13 21:53:26 -05:00
Nicholas Estelami
36eb47e631 Fixed last remaining audio bugs 2022-06-13 21:54:25 -04:00
Kevin Alexis Contreras
4ddb2d81b7 Merge branch 'zapd_audio_support' into zelda64 2022-06-13 17:10:34 -05:00
Nicholas Estelami
4e9ef65967 Fixed crackling issues 2022-06-13 18:05:51 -04:00
Kevin Alexis Contreras
8b63cf93d8 Updated zapd_audio_support on zelda64 2022-06-13 11:41:43 -05:00
KiritoDev
8a7aa5fa53
Merge branch 'develop' into zelda64 2022-06-13 10:18:38 -05:00
Nicholas Estelami
f1b81b7f82 Audio support nearly complete. 2022-06-10 13:37:50 -04:00
louist103
065291d2c7 sasatest 2022-06-05 16:35:49 -04:00
louist103
95cfce0ded cleanup 2022-06-05 16:35:49 -04:00
Kevin Alexis Contreras
0320107fc0 Merge branch 'zapd_audio_support' into zelda64 2022-06-01 15:11:11 -05:00
Nicholas Estelami
6f5ce7d715 Audio decompiled and WIP custom sample support 2022-06-01 13:06:32 -04:00
Martin Molina
83c07645f4
Fixed crash when showing Triforce during lore cutscene after defeating Ghoma (#384) 2022-05-29 11:55:00 -04:00
louist103
0a8db6d8a6
add new files (#308) 2022-05-12 20:45:24 -04:00
Nicholas Estelami
4c74acdd29 Combined message table xmls 2022-04-29 19:57:53 -04:00
Nicholas Estelami
bd5a563dae Implemented PAL language support. 2022-04-29 19:57:53 -04:00
MegaMech
407a9c5371 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
2b4b44f698 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
a029827944 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
1e938866ac Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
6acb8d20b4 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
ea91d36351 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
Emil Lenngren
d528160684 Fix triforce vertex count 2022-03-27 17:14:07 +02:00
M4xw
39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00