Kevin Alexis Contreras
b0278de3a8
Code cleanup
2022-06-19 00:07:29 -04:00
Kevin Alexis Contreras
3a65119267
Added mp3 support for samples
2022-06-19 00:07:29 -04:00
briaguya
dd42cca2cf
Merge branch 'develop' into z64-devmerge
2022-06-17 00:39:07 -04:00
Kevin Alexis Contreras
bb90be6748
Merge branch 'zapd_audio_support' into zelda64
2022-06-16 23:09:50 -05:00
Nicholas Estelami
bb6f5abbbf
Updated sequence file format and updated resource version to Rachael
2022-06-16 20:35:52 -04:00
Nicholas Estelami
c930bd0138
Added names for the soundfonts.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
510ef9b60c
Fixed crackling issues
2022-06-16 20:35:52 -04:00
Nicholas Estelami
2b40e66fa4
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
c49cee3521
Audio support nearly complete.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
b3e299dbde
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
941c19f2c3
Audio decompiled and WIP custom sample support
2022-06-16 20:35:52 -04:00
Nicholas Estelami
dcb1b59c1b
Updated sequence file format and updated resource version to Rachael
2022-06-15 16:09:22 -04:00
Nicholas Estelami
416173fa79
Added names for the soundfonts.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
a0e9ca9a9c
Fixed crackling issues
2022-06-15 15:57:52 -04:00
Nicholas Estelami
262d067870
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
114c6e01d9
Audio support nearly complete.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
746c7a5303
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
b8c9f7f1ce
Audio decompiled and WIP custom sample support
2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras
5b43e4652f
Updated zapd_audio_support into zelda64
2022-06-15 09:42:37 -05:00
Nicholas Estelami
bff206e30b
Added names for the soundfonts.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
3e1cb17e22
Fixed crackling issues
2022-06-14 01:13:18 -04:00
Nicholas Estelami
83aee6d7e1
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
61760401bc
Audio support nearly complete.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
b83cd172b2
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
b889880cc7
Audio decompiled and WIP custom sample support
2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras
4ddb2d81b7
Merge branch 'zapd_audio_support' into zelda64
2022-06-13 17:10:34 -05:00
Nicholas Estelami
4e9ef65967
Fixed crackling issues
2022-06-13 18:05:51 -04:00
Kevin Alexis Contreras
8b63cf93d8
Updated zapd_audio_support on zelda64
2022-06-13 11:41:43 -05:00
Kevin Alexis Contreras
394939347c
Code cleanup and fixes on 64bits
2022-06-13 10:05:42 -05:00
Nicholas Estelami
96a18391a8
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-10 15:40:19 -04:00
Nicholas Estelami
f1b81b7f82
Audio support nearly complete.
2022-06-10 13:37:50 -04:00
Kevin Alexis Contreras
332f8f93fb
Merge branch 'zapd_audio_support' into zelda64
2022-06-01 15:12:28 -05:00
Kevin Alexis Contreras
0320107fc0
Merge branch 'zapd_audio_support' into zelda64
2022-06-01 15:11:11 -05:00
Nicholas Estelami
fc7da35054
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-01 16:05:05 -04:00
Nicholas Estelami
6f5ce7d715
Audio decompiled and WIP custom sample support
2022-06-01 13:06:32 -04:00
Kevin Alexis Contreras
0067a69795
Merge develop into zelda64
2022-05-31 17:49:39 -05:00
Emill
ccab94c765
Implement AnyFPS + option to queue one rendered frame ( #401 )
2022-05-29 12:16:23 -04:00
Emil Lenngren
92c8ecb726
64-bit early draft - no audio yet
2022-05-15 01:19:02 +02:00
Emill
45e5e5ca72
Experimental interpolation ( #309 )
...
* Experimental 60 fps
* Fix compile error
* Fix compile error
* Fix compile error
2022-05-13 18:43:55 -04:00
louist103
635fb71b76
Save states ( #300 )
2022-05-12 13:28:24 -04:00
Random
09432ee7f4
Linux/GCC Support ( #28 )
...
* Initial Linux/GCC support commit
* Add instructins for linux in the README
* apply suggestions by @Erotemic and @Emill
* Fix python 3.10 symlink line
* Fix func_80041E80 type mismatch (#3 )
Type mismatch functions.h:664
* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES
* Makefile: find C/CXX_FILES automatically
* Makefile: remove ugly conditions in find commands
* cleanup _MSC_VER usage
* fix Windows build
* cleanup extraction scripts
* fix Windows build
* Fix Windows path separator issue
* fix rumble support for linux
* use glew-cmake in dockerfile
* add pulseaudio backend
* fix ZAPDTR linkage
* Check for "soh.elf" in directory (#6 )
hide second button if `soh.exe` or `soh.elf` is present
* Fix hardcoded segment addresses (#5 )
* fix condition
* hack lus -> soh dep for ZAPDTR
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
KiritoDev
c5f120b6f8
Fixed Lens of truth and sandstorm to be widescreen ( #254 )
2022-05-02 18:26:32 -04:00
Emil Lenngren
589557be9c
Reduce input lag by one frame by reading the controller at the correct place
2022-04-30 10:36:58 -04:00
Nicholas Estelami
c66c874549
Fixed merge issues
2022-04-29 19:26:57 -04:00
Sirius902
eea5135d62
Rumble cvar and fixes ( #184 )
...
* Rumble indefinitely until turned off
* Add rumble cvar
* Register CVar
* Check if controller can rumble to insert rumble pak
* Reduce verbosity of checks
* Remove extraneous const_cast
* Once again remove extraneous const_cast
* Add per-controller settings
* Add nice spacing
* Only display controller entry if pad connected
* Const some stuff
2022-04-26 19:50:24 -04:00
Emill
ceef4a9453
Graphics backend enhancements etc. ( #163 )
2022-04-18 11:37:47 +02:00
rozlette
3e8c48c116
Add save editor
2022-04-08 18:42:16 -04:00
Sirius902
64327fafb1
Make ResourceMgr and CVar more const correct, remove unnecessary const_cast ( #118 )
2022-04-06 20:42:23 -04:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions ( #107 )
...
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
M4xw
39cc86c260
git subrepo clone https://github.com/HarbourMasters/soh.git
...
subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:51:23 +01:00