* initial n64 pal 1.0 support - hashes and rominfo
* initial xml copy pal 1.0
* initial offset fixes
* update title copyright to be platform based
* bump lus for clearMtx
* add scripted xml definitions
* offset fixes and xml fixups
* rename and sort pal mq definition
* more offset fixes
* initial pal mq retail support
* more mq pal support
* pal mq support in the launch scripts
* more offset fixes
* match tluts with mq debug
* update support hashes doc
* target lus commit for playtesting
* more offset fixes
* add hashes for other formats
* decomp name sync
* add scripted texture definitions
* fix up from other xml changes
* update name
* linux local debug working
* built in extraction working on linux
* try a thing
* one more thing to try
* try using dir
* does this get the subdirectories?
* component before pattern
* loop i guess
* maybe component was the issue?
* zapd stuff i guess
* maybe this
* this feels promising
* g != q
* appimage is working, try fixing glfw issue on windows
* don't copy zapd.exe
* hopefully this gets the things we need in the assets dir
* is that where those went?
* try another thing
* another thing to try
* grasping at straws
* cmake makes no sense sometimes
* really just trying anything here now
* this is what i was expecting to work
* ls
* try doing it without the cmake again
* i think this might do the trick
* try with a slash
* one more thing to try
* pal_oot.txt
* maybe this makes things work on mac
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Co-authored-by: briaguya <briaguya@alice>