Commit Graph

14 Commits

Author SHA1 Message Date
Pepe20129 5b81964ea5
Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
inspectredc 2b1327c41a
Transition docs (#3322)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions
2023-11-19 02:38:07 -05:00
inspectredc 5dd82f59e2
Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
inspectredc 82d87ff680
Clear Cutscene Pointer Button/Cheat (#2837)
* clear custcene pointer button

* now use RawAction for button

* add button to new menu bar
2023-10-02 14:28:27 +00:00
Garrett Cox db10864e95
Add flag set/unset hooks and GI actions (#3065) 2023-09-26 08:45:51 -05:00
Pepe20129 45b7520dcb
Add scene table (#3131)
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp
2023-09-01 11:46:19 -05:00
Caladius 0e7c658523
V1 - Chestapalooza (#2922)
* V1- Adds additional trap variants to Chests

* Create and use OnTrapProcessed hook

* Update naming for Traps, extends to NPC and Token Rewards.

New Hook for Rando traps.

Restore Vanilla code for ice traps.

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* More tweaks, remove processed trap hook

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-08-30 17:34:06 +00:00
briaguya d69c07cd75
numbers aren't magic (#2976)
* numbers aren't magic

* chest style matches contents

renamed everything except the cvar itself at this point
(waiting for versioned configs for that)

* tracker as part of names

* finish the tracker rename

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-09 17:22:25 -04:00
briaguya 2308ab8823
build soh with LUS 1.0.0 (#2881)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2023-06-03 15:27:45 -04:00
Kenix3 77987a42cf
Bump LUS (#2855)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace
2023-05-07 23:01:12 -04:00
Kenix3 4980ae8dcc
Lus updates (#2822)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Update soh/soh/GameMenuBar.cpp

* Bump LUS

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-03 20:46:26 -04:00
aMannus ca23d87a3a
Hyper Bosses (act and move twice as fast) (#2555)
* Hyper bosses

* Actor* to void* + cast to fix build

* Cleaner implementation

* Fix enemies taking double damage

* Fix smaller dodongo's being sped up

* Additional fix and code cleanup

* Proper fix for double damage

* Extern variable -> GI state
2023-04-02 04:00:21 -04:00
aMannus 866882e4c6
CrowdControl V2: Effect Overhaul (#2433) 2023-03-13 11:37:50 +01:00
aMannus 170a9103f9
Implement GameInteractor & move CrowdControl and console commands to it (#2358)
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects & replace chaosEffects with GameInteractor

* CC connection fixes & all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments & small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -> GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez <david@dcvz.io>
2023-01-25 18:13:33 -05:00