* Begin GameInteractor
* Basic skeleton of PoC
* WIP
* First 2 CC effects transitioned to GameInteractor
* Prepare GameInteractor classes for CrowdControl
* More effects & replace chaosEffects with GameInteractor
* CC connection fixes & all CC effects (enemy spawns still borked)
* First couple of build error fixes
* Fix build
* Proper enemy spawning
* Clean up old CC code
* Extract link size/invisibility into GameInteractor
* Small fix/cleanup
* Suggestions for PR
* Address PR comment
* Addressed more comments & small adjustments
* Fix crash when spawning enemies
* Remove Remove()
* Move checks into Apply() and move CC and some console commands to it
* Use inheritance to abstract check on application
* Rename prefix Actions with RawAction
* Make Remove return a Result
* Fix issue with compilation
* debugconsole -> GameInteractionEffects progress
* Add State in GI
* Unify some Effects
* Port more debug console items
* Remove state modifyiers from raw actions
* Port over last raw action / state in console
* Adjust some types
* Consolidate link size modifier effect
* Adjust more types
* Define category strings in CC
* Clean up remaining non defined strings
* Fix bug in timed effects
* Rename old pack
* CC fixes
* Translate GI enum function
* Console cleanup/fixes/consistency
Co-authored-by: David Chavez <david@dcvz.io>
* Start effects
* Disable input to game when typing in console
* Add gravity support
* noUI placeholder
* Add rest of effects to console
* Remove z_play code
* Add rupee modification
* Add OneHit KO (#27)
* few fix and paper Link
* Better method and now use the reset flag
* Revert "Better method and now use the reset flag"
This reverts commit 2aafcc1df2.
* Revert "few fix and paper Link"
This reverts commit 65e76dcfee.
* Paper Link & few fixes (#28)
* Implement pacifist mode (#30)
* Implement cucco storm (#31)
* Add no UI functionality (#32)
* Enable CrowdControl on windows (#33)
* Use std::format and implement wallmaster
* Implement defense modifier
* Implement no_z and clean up
* Implement reverse controls
* Some fixes while testing CC connection
* Implement speed modifier and fix defese modifier
* Fail magic effects if magic is not acquired
* Fix queue system
* Implement rainstorm
* Some cleanup
* Use IS_ZERO to handle very low near zero values
* Split some effects
* Fix emptying magic
* Don’t run cucco on pre-rendered backgrounds
* Use correct method for updating ruppees
* Fix decreasing speed
* Remove old SDL stuff
* Remove old fixes
* Enable Crowd Control for both debug and release
* Add missing returns
* Cleanup event firing
* Further clean up on event firing
* Fix some bugs
* CC fixes and enemy spawning (#35)
* Fix icetraps
* Fix title screen
* Fix pause screen
* Fix death screen timer & Code cleanup
* Fix timer during textboxes
* Code cleanup
* Add: Multiple enemy spawning
* More enemies + more code cleanup (#36)
* Enums for returning effect states
* Add more enemies
* Update CrowdControl.cpp
* Remove enums from enemies
* Fix up flow for events (#37)
# Conflicts:
# soh/soh/Enhancements/crowd-control/CrowdControl.cpp
* Fix spawn position of likelike
* CC temp enemy fixes (#38)
* Check for pause in pacifist and allow button presses (#39)
* Fix Pacifist mode (#41)
* First attempt pacifier fix
* Real fix for pacifist mode
* Comment
* Remove cutscene and long delay from cucco_storm (#40)
* Some PR Fixes
* Use standard types
* Handle JSON parsing error and free memory
* Add CC configuration file
* Add: Giving deku shield option. Fix: Giant Lonk (#42)
* Small stalfos fix (#43)
* Syntax Improvements (#44)
* Revert bools to uint32_t
* Add comment about bools
* Fix cucco storm, fix empty heart (#45)
* Protect commands vector with mutex
* prefix effects with chaosEffect (#46)
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>