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ImGui/Commented out code cleanup.
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@ -2518,17 +2518,7 @@ namespace Settings {
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BridgeDungeonCount.SetSelectedIndex(cvarSettings[RSK_RAINBOW_BRIDGE_DUNGEON_COUNT]);
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BridgeTokenCount.SetSelectedIndex(cvarSettings[RSK_RAINBOW_BRIDGE_TOKEN_COUNT]);
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RandomGanonsTrials.SetSelectedIndex(cvarSettings[RSK_RANDOM_TRIALS]);
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// RANDTODO: Switch this back once Ganon's Trials Count is properly implemented.
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GanonsTrialsCount.SetSelectedIndex(cvarSettings[RSK_TRIAL_COUNT]);
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// switch (cvarSettings[RSK_TRIAL_COUNT]) {
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// case 0:
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// GanonsTrialsCount.SetSelectedIndex(6);
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// break;
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// case 1:
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// GanonsTrialsCount.SetSelectedIndex(0);
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// break;
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// }
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ShuffleRewards.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS]);
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ShuffleSongs.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SONGS]);
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Tokensanity.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_TOKENS]);
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@ -3399,17 +3399,13 @@ void DrawRandoEditor(bool& open) {
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PaddedSeparator();
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// Random Ganon's Trials
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ImGui::Text("Random Ganon's Trials");
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SohImGui::EnhancementCheckbox("Random Ganon's Trials", "gRandomizeGanonTrial");
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InsertHelpHoverText("Sets a random number or required trials to enter\nGanon's Tower.");
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InsertHelpHoverText("Sets a random number or required trials to enter Ganon's Tower.");
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if (CVar_GetS32("gRandomizeGanonTrial", 0) == 0) {
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SohImGui::EnhancementSliderInt("Ganon's Trial Count: %d", "##RandoTrialCount",
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"gRandomizeGanonTrialCount", 0, 6, "", 6);
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InsertHelpHoverText("Set the number of trials required to enter Ganon's Tower.");
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}
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// SohImGui::EnhancementCheckbox("Skip Ganon's Trials", "gRandomizeGanonTrialCount");
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// InsertHelpHoverText(
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// "Sets whether or not Ganon's Castle Trials are required to enter Ganon's Tower.");
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}
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// COLUMN 2 - Shuffle Settings
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