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MM Bunny Hood effect separated from ability to equip as adult (#3253)
* adult separator * use cross instead of checkmark Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * suggested load fix --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -74,6 +74,7 @@ const std::vector<const char*> enhancementsCvars = {
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"gNoForcedNavi",
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"gSkulltulaFreeze",
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"gMMBunnyHood",
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"gAdultBunnyHood",
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"gFastChests",
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"gChestSizeAndTextureMatchesContents",
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"gFastDrops",
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@ -545,6 +546,8 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
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PRESET_ENTRY_S32("gSkulltulaFreeze", 1),
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// MM Bunny Hood
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PRESET_ENTRY_S32("gMMBunnyHood", BUNNY_HOOD_FAST_AND_JUMP),
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// Adult Bunny Hood
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PRESET_ENTRY_S32("gAdultBunnyHood", 1),
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// Fast Chests
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PRESET_ENTRY_S32("gFastChests", 1),
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// Fast Drops
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@ -665,6 +668,8 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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PRESET_ENTRY_S32("gSkulltulaFreeze", 1),
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// MM Bunny Hood
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PRESET_ENTRY_S32("gMMBunnyHood", BUNNY_HOOD_FAST_AND_JUMP),
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// Adult Bunny Hood
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PRESET_ENTRY_S32("gAdultBunnyHood", 1),
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// Fast Chests
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PRESET_ENTRY_S32("gFastChests", 1),
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// Fast Drops
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@ -763,6 +768,7 @@ const std::vector<PresetEntry> spockRacePresetEntries = {
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PRESET_ENTRY_S32("gInstantPutaway", 1),
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PRESET_ENTRY_S32("gFastBoomerang", 1),
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PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1),
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PRESET_ENTRY_S32("gAdultBunnyHood", 1),
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PRESET_ENTRY_S32("gMMBunnyHood", BUNNY_HOOD_FAST),
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PRESET_ENTRY_S32("gSeparateArrows", 1),
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PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1),
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@ -835,6 +841,7 @@ const std::vector<PresetEntry> spockRacePresetEntries = {
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};
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const std::vector<PresetEntry> spockRaceNoLogicPresetEntries = {
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PRESET_ENTRY_S32("gAdultBunnyHood", 1),
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PRESET_ENTRY_S32("gAdultMinimumWeightFish", 6),
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PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1),
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PRESET_ENTRY_S32("gCheatEasyPauseBufferEnabled", 1),
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@ -945,6 +952,7 @@ const std::vector<PresetEntry> s6PresetEntries = {
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PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", CSMC_BOTH),
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PRESET_ENTRY_S32("gFastChests", 1),
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PRESET_ENTRY_S32("gMMBunnyHood", BUNNY_HOOD_FAST),
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PRESET_ENTRY_S32("gAdultBunnyHood", 1),
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PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
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PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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@ -978,6 +986,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", CSMC_BOTH),
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PRESET_ENTRY_S32("gFastChests", 1),
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PRESET_ENTRY_S32("gMMBunnyHood", BUNNY_HOOD_FAST),
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PRESET_ENTRY_S32("gAdultBunnyHood", 1),
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PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
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PRESET_ENTRY_S32("gRandomizeBlueFireArrows", 1),
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PRESET_ENTRY_S32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_ANYWHERE),
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@ -586,6 +586,8 @@ void DrawEnhancementsMenu() {
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"Wearing the Bunny Hood grants a speed increase like in Majora's Mask. The longer jump option is not accounted for in randomizer logic.\n\n"
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"Also disables NPC's reactions to wearing the Bunny Hood."
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);
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UIWidgets::PaddedEnhancementCheckbox("Bunny Hood Equippable as Adult", "gAdultBunnyHood", true, false, (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) == BUNNY_HOOD_VANILLA), "Only available with increased bunny hood speed", UIWidgets::CheckboxGraphics::Cross, false);
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UIWidgets::Tooltip("Allows the bunny hood to be equipped normally from the pause menu as adult.");
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UIWidgets::PaddedEnhancementCheckbox("Mask Select in Inventory", "gMaskSelect", true, false);
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UIWidgets::Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
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UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false);
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@ -653,7 +653,7 @@ void Play_Init(GameState* thisx) {
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
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if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || CVarGetInteger("gTimelessEquipment", 0)) {
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if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
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gItemAgeReqs[ITEM_MASK_BUNNY] = 9;
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if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
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gSlotAgeReqs[SLOT_TRADE_CHILD] = 9;
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@ -538,7 +538,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
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gSelectingMask = cursorSlot == SLOT_TRADE_CHILD;
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gSlotAgeReqs[SLOT_TRADE_CHILD] = gItemAgeReqs[ITEM_MASK_BUNNY] =
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((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || CVarGetInteger("gTimelessEquipment", 0)) &&
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((((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) &&
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INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
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? 9
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: 1;
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