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Adds getItemEntry for Magic Bean Pack
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@ -3878,72 +3878,119 @@ void Randomizer::CreateCustomMessages() {
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const std::vector<GetItemMessage> getItemMessages = {
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GIMESSAGE(RG_ICE_TRAP, ITEM_NONE, "\x08\x06\x30You are a %bFOWL%w!\x0E\x20",
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"\x08\x06\x15 Du bist ein %bDUMMKOPF%w!\x0E\x20", "\x08\x06\x50%bIDIOT%w\x0E\x20"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE,
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"You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!",
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"Vous obtenez une %rBouteille avec&une Flamme Bleue%w! Utilisez-la&pour faire fondre la %rGlace&Rouge%w!"),
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GIMESSAGE_NO_GERMAN(
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RG_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE, "You got a %rBottle with Blue &Fire%w! Use it to melt Red Ice!",
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"Vous obtenez une %rBouteille avec&une Flamme Bleue%w! Utilisez-la&pour faire fondre la %rGlace&Rouge%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_BIG_POE, ITEM_BIG_POE,
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!",
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"Vous obtenez une %rBouteille avec&une Âme%w! Vendez-la au Marchand&d'Âme"),
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"You got a %rBig Poe in a Bottle%w!&Sell it to the Ghost Shop!",
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"Vous obtenez une %rBouteille avec&une Âme%w! Vendez-la au Marchand&d'Âme"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_BLUE_POTION, ITEM_POTION_BLUE,
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!",
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"Vous obtenez une %rBouteille avec&une Potion Bleue%w! Buvez-la pour&restaurer votre %rénergie vitale%w&ainsi que votre %gmagie%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_FISH, ITEM_FISH,
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!",
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"Vous obtenez une %rBouteille avec&un Poisson%w! Il a l'air délicieux!&Il paraîtrait que %bJabu-Jabu %wen&serait friand!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_BUGS, ITEM_BUG,
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"You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!",
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"Vous obtenez une %rBouteille avec&des Insectes%w! Ils adorent creuser&dans la terre meuble!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_FAIRY, ITEM_FAIRY,
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"You got a %rFairy in a Bottle%w!&Use it wisely!",
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"Vous obtenez une %rBouteille avec&une Fée%w! Faites-en bon usage!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED,
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"You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!",
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"Vous obtenez une %rBouteille avec&une Potion Rouge%w! Buvez-la pour&restaurer votre %rénergie vitale%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN,
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!",
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"Vous obtenez une %rBouteille avec&une Potion Verte%w! Buvez-la pour&restaurer votre %gmagie%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_POE, ITEM_POE,
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this...",
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"Vous obtenez une %rBouteille avec&un Esprit%w! Ça intéresserait&peut-être le vendeur d'Âme "),
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"You got a %rBottle of Blue Potion%w!&Drink it to replenish your&%ghealth%w and %bmagic%w!",
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"Vous obtenez une %rBouteille avec&une Potion Bleue%w! Buvez-la pour&restaurer votre "
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"%rénergie vitale%w&ainsi que votre %gmagie%w!"),
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GIMESSAGE_NO_GERMAN(
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RG_BOTTLE_WITH_FISH, ITEM_FISH,
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"You got a %rFish in a Bottle%w!&It looks fresh and delicious!&They say Jabu-Jabu loves them!",
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"Vous obtenez une %rBouteille avec&un Poisson%w! Il a l'air délicieux!&Il paraîtrait que %bJabu-Jabu "
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"%wen&serait friand!"),
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GIMESSAGE_NO_GERMAN(
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RG_BOTTLE_WITH_BUGS, ITEM_BUG, "You got a %rBug in a Bottle%w!&They love to burrow in&dirt holes!",
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"Vous obtenez une %rBouteille avec&des Insectes%w! Ils adorent creuser&dans la terre meuble!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTLE_WITH_FAIRY, ITEM_FAIRY, "You got a %rFairy in a Bottle%w!&Use it wisely!",
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"Vous obtenez une %rBouteille avec&une Fée%w! Faites-en bon usage!"),
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GIMESSAGE_NO_GERMAN(
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RG_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED,
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"You got a %rBottle of Red Potion%w!&Drink it to replenish your&%ghealth%w!",
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"Vous obtenez une %rBouteille avec&une Potion Rouge%w! Buvez-la pour&restaurer votre %rénergie vitale%w!"),
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GIMESSAGE_NO_GERMAN(
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RG_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN,
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"You got a %rBottle of Green Potion%w!&Drink it to replenish your&%bmagic%w!",
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"Vous obtenez une %rBouteille avec&une Potion Verte%w! Buvez-la pour&restaurer votre %gmagie%w!"),
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GIMESSAGE_NO_GERMAN(
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RG_BOTTLE_WITH_POE, ITEM_POE,
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"You got a %rPoe in a Bottle%w!&That creepy Ghost Shop might&be interested in this...",
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"Vous obtenez une %rBouteille avec&un Esprit%w! Ça intéresserait&peut-être le vendeur d'Âme "),
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GIMESSAGE_NO_GERMAN(RG_GERUDO_FORTRESS_SMALL_KEY, ITEM_KEY_SMALL, "You found a %yThieves Hideout &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %yRepaire des Voleurs%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %gForest Temple &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %rFire Temple &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %bWater Temple &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %ySpirit Temple &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %pShadow Temple &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTOM_OF_THE_WELL_SMALL_KEY, ITEM_KEY_SMALL, "You found a %pBottom of the &Well %wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %Puits%w!"),
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GIMESSAGE_NO_GERMAN(RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, ITEM_KEY_SMALL, "You found a %yGerudo Training &Grounds %wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %yGymnase Gerudo%w!"),
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GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %rGanon's Castle &%wSmall Key!", "Vous obtenez une %rPetite Clé %w&du %Château de Ganon%w!"),
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GIMESSAGE_NO_GERMAN(RG_GERUDO_FORTRESS_SMALL_KEY, ITEM_KEY_SMALL, "You found a %yThieves Hideout &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %yRepaire des Voleurs%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %gForest Temple &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %rFire Temple &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %bWater Temple &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %ySpirit Temple &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %pShadow Temple &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTOM_OF_THE_WELL_SMALL_KEY, ITEM_KEY_SMALL,
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"You found a %pBottom of the &Well %wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %Puits%w!"),
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GIMESSAGE_NO_GERMAN(RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, ITEM_KEY_SMALL,
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"You found a %yGerudo Training &Grounds %wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %yGymnase Gerudo%w!"),
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GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_SMALL_KEY, ITEM_KEY_SMALL, "You found a %rGanon's Castle &%wSmall Key!",
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"Vous obtenez une %rPetite Clé %w&du %Château de Ganon%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %gForest Temple &%wBoss Key!", "Vous obtenez la %rClé d'or %wdu&%gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %rFire Temple &%wBoss Key!", "Vous obtenez la %rClé d'or %wdu&%rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %bWater Temple &%wBoss Key!", "Vous obtenez la %rClé d'or %wdu&%bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %ySpirit Temple &%wBoss Key!", "Vous obtenez la %rClé d'or %wdu&%yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %pShadow Temple &%wBoss Key!", "Vous obtenez la %rClé d'or %wdu&%pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %rGanon's Castle &%wBoss Key!", "Vous obtenez la %rClé d'or %wdu&%rChâteau de Ganon%w!"),
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GIMESSAGE_NO_GERMAN(RG_DEKU_TREE_MAP, ITEM_DUNGEON_MAP, "You found the %gDeku Tree &%wMap!", "Vous obtenez la %rCarte %wde&l'%gArbre Mojo%w!"),
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GIMESSAGE_NO_GERMAN(RG_DODONGOS_CAVERN_MAP, ITEM_DUNGEON_MAP, "You found the %rDodongo's Cavern &%wMap!", "Vous obtenez la %rCarte %wde la&%rCaverne Dodongo%w!"),
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GIMESSAGE_NO_GERMAN(RG_JABU_JABUS_BELLY_MAP, ITEM_DUNGEON_MAP, "You found the %bJabu Jabu's Belly &%wMap!", "Vous obtenez la %rCarte %wdu &%bVentre de Jabu-Jabu%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %gForest Temple &%wMap!", "Vous obtenez la %rCarte %wdu &%gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %rFire Temple &%wMap!", "Vous obtenez la %rCarte %wdu &%rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %bWater Temple &%wMap!", "Vous obtenez la %rCarte %wdu &%bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %ySpirit Temple &%wMap!", "Vous obtenez la %rCarte %wdu &%yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %pShadow Temple &%wMap!", "Vous obtenez la %rCarte %wdu &%pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTOM_OF_THE_WELL_MAP, ITEM_DUNGEON_MAP, "You found the %pBottom of the &Well %wMap!", "Vous obtenez la %rCarte %wdu &%pPuits%w!"),
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GIMESSAGE_NO_GERMAN(RG_ICE_CAVERN_MAP, ITEM_DUNGEON_MAP, "You found the %cIce Cavern &%wMap!", "Vous obtenez la %rCarte %wde &la %cCaverne Polaire%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %gForest Temple &%wBoss Key!",
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"Vous obtenez la %rClé d'or %wdu&%gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %rFire Temple &%wBoss Key!",
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"Vous obtenez la %rClé d'or %wdu&%rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %bWater Temple &%wBoss Key!",
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"Vous obtenez la %rClé d'or %wdu&%bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %ySpirit Temple &%wBoss Key!",
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"Vous obtenez la %rClé d'or %wdu&%yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %pShadow Temple &%wBoss Key!",
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"Vous obtenez la %rClé d'or %wdu&%pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_GANONS_CASTLE_BOSS_KEY, ITEM_KEY_BOSS, "You found the %rGanon's Castle &%wBoss Key!",
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"Vous obtenez la %rClé d'or %wdu&%rChâteau de Ganon%w!"),
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GIMESSAGE_NO_GERMAN(RG_DEKU_TREE_COMPASS, ITEM_COMPASS, "You found the %gDeku Tree &%wCompass!", "Vous obtenez la %rBoussole %wde&l'%gArbre Mojo%w!"),
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GIMESSAGE_NO_GERMAN(RG_DODONGOS_CAVERN_COMPASS, ITEM_COMPASS, "You found the %rDodongo's Cavern &%wCompass!", "Vous obtenez la %rBoussole %wde la&%rCaverne Dodongo%w!"),
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GIMESSAGE_NO_GERMAN(RG_JABU_JABUS_BELLY_COMPASS, ITEM_COMPASS, "You found the %bJabu Jabu's Belly &%wCompass!", "Vous obtenez la %rBoussole %wdu &%bVentre de Jabu-Jabu%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %gForest Temple &%wCompass!", "Vous obtenez la %rBoussole %wdu &%gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %rFire Temple &%wCompass!", "Vous obtenez la %rBoussole %wdu &%rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %bWater Temple &%wCompass!", "Vous obtenez la %rBoussole %wdu &%bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %ySpirit Temple &%wCompass!", "Vous obtenez la %rBoussole %wdu &%yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %pShadow Temple &%wCompass!", "Vous obtenez la %rBoussole %wdu &%pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTOM_OF_THE_WELL_COMPASS, ITEM_COMPASS, "You found the %pBottom of the &Well %wCompass!", "Vous obtenez la %rBoussole %wdu &%pPuits%w!"),
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GIMESSAGE_NO_GERMAN(RG_ICE_CAVERN_COMPASS, ITEM_COMPASS, "You found the %cIce Cavern &%wCompass!", "Vous obtenez la %rBoussole %wde &la %cCaverne Polaire%w!"),
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GIMESSAGE_NO_GERMAN(RG_DEKU_TREE_MAP, ITEM_DUNGEON_MAP, "You found the %gDeku Tree &%wMap!",
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"Vous obtenez la %rCarte %wde&l'%gArbre Mojo%w!"),
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GIMESSAGE_NO_GERMAN(RG_DODONGOS_CAVERN_MAP, ITEM_DUNGEON_MAP, "You found the %rDodongo's Cavern &%wMap!",
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"Vous obtenez la %rCarte %wde la&%rCaverne Dodongo%w!"),
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GIMESSAGE_NO_GERMAN(RG_JABU_JABUS_BELLY_MAP, ITEM_DUNGEON_MAP, "You found the %bJabu Jabu's Belly &%wMap!",
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"Vous obtenez la %rCarte %wdu &%bVentre de Jabu-Jabu%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %gForest Temple &%wMap!",
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"Vous obtenez la %rCarte %wdu &%gTemple de la Forêt%w!"),
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GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %rFire Temple &%wMap!",
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"Vous obtenez la %rCarte %wdu &%rTemple du Feu%w!"),
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GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %bWater Temple &%wMap!",
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"Vous obtenez la %rCarte %wdu &%bTemple de l'Eau%w!"),
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GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %ySpirit Temple &%wMap!",
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"Vous obtenez la %rCarte %wdu &%yTemple de l'Esprit%w!"),
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GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_MAP, ITEM_DUNGEON_MAP, "You found the %pShadow Temple &%wMap!",
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"Vous obtenez la %rCarte %wdu &%pTemple de l'Ombre%w!"),
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GIMESSAGE_NO_GERMAN(RG_BOTTOM_OF_THE_WELL_MAP, ITEM_DUNGEON_MAP, "You found the %pBottom of the &Well %wMap!",
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"Vous obtenez la %rCarte %wdu &%pPuits%w!"),
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GIMESSAGE_NO_GERMAN(RG_ICE_CAVERN_MAP, ITEM_DUNGEON_MAP, "You found the %cIce Cavern &%wMap!",
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"Vous obtenez la %rCarte %wde &la %cCaverne Polaire%w!"),
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GIMESSAGE_NO_GERMAN(RG_DEKU_TREE_COMPASS, ITEM_COMPASS, "You found the %gDeku Tree &%wCompass!",
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"Vous obtenez la %rBoussole %wde&l'%gArbre Mojo%w!"),
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GIMESSAGE_NO_GERMAN(RG_DODONGOS_CAVERN_COMPASS, ITEM_COMPASS, "You found the %rDodongo's Cavern &%wCompass!",
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"Vous obtenez la %rBoussole %wde la&%rCaverne Dodongo%w!"),
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GIMESSAGE_NO_GERMAN(RG_JABU_JABUS_BELLY_COMPASS, ITEM_COMPASS, "You found the %bJabu Jabu's Belly &%wCompass!",
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"Vous obtenez la %rBoussole %wdu &%bVentre de Jabu-Jabu%w!"),
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GIMESSAGE_NO_GERMAN(RG_FOREST_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %gForest Temple &%wCompass!",
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"Vous obtenez la %rBoussole %wdu &%gTemple de la Forêt%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_FIRE_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %rFire Temple &%wCompass!",
|
||||
"Vous obtenez la %rBoussole %wdu &%rTemple du Feu%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_WATER_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %bWater Temple &%wCompass!",
|
||||
"Vous obtenez la %rBoussole %wdu &%bTemple de l'Eau%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SPIRIT_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %ySpirit Temple &%wCompass!",
|
||||
"Vous obtenez la %rBoussole %wdu &%yTemple de l'Esprit%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_SHADOW_TEMPLE_COMPASS, ITEM_COMPASS, "You found the %pShadow Temple &%wCompass!",
|
||||
"Vous obtenez la %rBoussole %wdu &%pTemple de l'Ombre%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_BOTTOM_OF_THE_WELL_COMPASS, ITEM_COMPASS,
|
||||
"You found the %pBottom of the &Well %wCompass!",
|
||||
"Vous obtenez la %rBoussole %wdu &%pPuits%w!"),
|
||||
GIMESSAGE_NO_GERMAN(RG_ICE_CAVERN_COMPASS, ITEM_COMPASS, "You found the %cIce Cavern &%wCompass!",
|
||||
"Vous obtenez la %rBoussole %wde &la %cCaverne Polaire%w!"),
|
||||
GIMESSAGE(RG_MAGIC_BEAN_PACK, ITEM_BEAN,
|
||||
"You got a %rPack of Magic Beans%w!&Find a suitable spot for a garden&and plant them. Then, wait for&something fun to happen!",
|
||||
"Du hast eine %rPackung&Magic Beans%w! Finde&einen geeigneten Platz fur einen&Garten und pflanze sie. Dann^warte auf etwas Lustiges passiert!",
|
||||
"Vous avez un %rPack de&haricots magiques%w ! Trouvez&un endroit convenable pour un&jardin et plantez-les.^Ensuite, attendez quelque&chose d'amusant doit arriver !")
|
||||
};
|
||||
CreateGetItemMessages(getItemMessages);
|
||||
CreateScrubMessages();
|
||||
@ -4043,6 +4090,7 @@ void InitRandoItemTable() {
|
||||
GET_ITEM(RG_SHADOW_TEMPLE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_SHADOW_TEMPLE_COMPASS),
|
||||
GET_ITEM(RG_BOTTOM_OF_THE_WELL_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTOM_OF_THE_WELL_COMPASS),
|
||||
GET_ITEM(RG_ICE_CAVERN_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_ICE_CAVERN_COMPASS),
|
||||
GET_ITEM(RG_MAGIC_BEAN_PACK, OBJECT_GI_BEAN, GID_BEAN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_MAGIC_BEAN_PACK)
|
||||
};
|
||||
ItemTableManager::Instance->AddItemTable(MOD_RANDOMIZER);
|
||||
for (int i = 0; i < ARRAY_COUNT(extendedVanillaGetItemTable); i++) {
|
||||
|
@ -2177,6 +2177,14 @@ u16 Randomizer_Item_Give(GlobalContext* globalCtx, GetItemEntry giEntry) {
|
||||
return RG_NONE;
|
||||
}
|
||||
|
||||
if (item == RG_MAGIC_BEAN_PACK) {
|
||||
if (gSaveContext.inventory.items[SLOT(ITEM_BEAN)] == ITEM_NONE) {
|
||||
INV_CONTENT(ITEM_BEAN) = ITEM_BEAN;
|
||||
AMMO(ITEM_BEAN) = 10;
|
||||
BEANS_BOUGHT = 10;
|
||||
}
|
||||
}
|
||||
|
||||
if (item == RG_DOUBLE_DEFENSE) {
|
||||
gSaveContext.doubleDefense = true;
|
||||
gSaveContext.inventory.defenseHearts = 20;
|
||||
@ -2223,9 +2231,9 @@ u16 Randomizer_Item_Give(GlobalContext* globalCtx, GetItemEntry giEntry) {
|
||||
}
|
||||
}
|
||||
} else if ((item >= RG_FOREST_TEMPLE_SMALL_KEY && item <= RG_GANONS_CASTLE_SMALL_KEY) ||
|
||||
(item >= RG_FOREST_TEMPLE_BOSS_KEY && item <= RG_GANONS_CASTLE_BOSS_KEY) ||
|
||||
(item >= RG_DEKU_TREE_MAP && item <= RG_ICE_CAVERN_MAP) ||
|
||||
(item >= RG_DEKU_TREE_COMPASS && item <= RG_ICE_CAVERN_COMPASS)) {
|
||||
(item >= RG_FOREST_TEMPLE_BOSS_KEY && item <= RG_GANONS_CASTLE_BOSS_KEY) ||
|
||||
(item >= RG_DEKU_TREE_MAP && item <= RG_ICE_CAVERN_MAP) ||
|
||||
(item >= RG_DEKU_TREE_COMPASS && item <= RG_ICE_CAVERN_COMPASS)) {
|
||||
int mapIndex = gSaveContext.mapIndex;
|
||||
switch (item) {
|
||||
case RG_DEKU_TREE_MAP:
|
||||
@ -2323,7 +2331,6 @@ u16 Randomizer_Item_Give(GlobalContext* globalCtx, GetItemEntry giEntry) {
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
u8 Item_CheckObtainability(u8 item) {
|
||||
s16 i;
|
||||
s16 slot = SLOT(item);
|
||||
|
Loading…
Reference in New Issue
Block a user