isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...
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Baoulettes 2022-05-01 09:16:46 +02:00 committed by GitHub
parent bb294129f7
commit fe705cfcf5
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@ -758,13 +758,13 @@ void func_8002CDE4(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
}
void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
u8 height, bool hasTranslation) {
u8 height, s16 hasTranslation) {
if (ResourceMgr_OTRSigCheck(texture))
texture = ResourceMgr_LoadTexByName(texture);
titleCtx->texture = texture;
titleCtx->isBossCard = false;
titleCtx->isBossCard = true;
titleCtx->hasTranslation = hasTranslation;
titleCtx->x = x;
titleCtx->y = y;
@ -1034,7 +1034,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
shiftBottomY = 0x1000;
//if this card is bosses cards, has translation and that is not using English language.
if (titleCtx->isBossCard && titleCtx->hasTranslation && gSaveContext.language != LANGUAGE_ENG) {
if (titleCtx->isBossCard == 1 && titleCtx->hasTranslation == 1 && gSaveContext.language != LANGUAGE_ENG) {
if (gSaveContext.language == LANGUAGE_GER) {
textureLanguageOffset = (width * height * gSaveContext.language);
shiftTopY = 0x400;