mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Implemented overlay command and api (#289)
* Added overlay command * Moved Overlays to GameOverlay * Added custom text size calculation * Fixed string cvar load and added fipps font
This commit is contained in:
parent
ea78c7ea1e
commit
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BIN
OTRExporter/assets/ship_of_harkinian/fonts/Fipps-Regular.otf
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OTRExporter/assets/ship_of_harkinian/fonts/Fipps-Regular.otf
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186
libultraship/libultraship/GameOverlay.cpp
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186
libultraship/libultraship/GameOverlay.cpp
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#include "GameOverlay.h"
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#include "Cvar.h"
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#include "File.h"
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#include "Archive.h"
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#include "ResourceMgr.h"
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#include "SohConsole.h"
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#include "SohImGuiImpl.h"
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#include "TextureMod.h"
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#include "Lib/ImGui/imgui_internal.h"
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void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
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ImGuiIO& io = ImGui::GetIO();
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std::shared_ptr<Archive> base = GlobalCtx2::GetInstance()->GetResourceManager()->GetArchive();
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std::shared_ptr<File> font = std::make_shared<File>();
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base->LoadFile(normalize(path), false, font);
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if (font->bIsLoaded) {
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char* font_data = new char[font->dwBufferSize];
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memcpy(font_data, font->buffer.get(), font->dwBufferSize);
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Fonts[name] = io.Fonts->AddFontFromMemoryTTF(font_data, font->dwBufferSize, fontSize);
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}
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}
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void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt, ...) IM_FMTARGS(5) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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ImGui::PushFont(Fonts[this->CurrentFont]);
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if (shadow) {
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ImGui::SetCursorPos(ImVec2(x + 1, y + 1));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, 255));
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ImGui::Text(buf, args);
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}
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ImGui::PopStyleColor();
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ImGui::SetCursorPos(ImVec2(x, y));
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ImGui::Text(buf, args);
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ImGui::PopFont();
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}
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float Ship::GameOverlay::GetScreenWidth() {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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return viewport->Size.x;
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}
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float Ship::GameOverlay::GetScreenHeight() {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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return viewport->Size.y;
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}
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float Ship::GameOverlay::GetStringWidth(const char* text) {
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return CalculateTextSize(text).x;
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}
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ImVec2 Ship::GameOverlay::CalculateTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) {
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ImGuiContext& g = *GImGui;
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const char* text_display_end;
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if (hide_text_after_double_hash)
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text_display_end = ImGui::FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
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else
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text_display_end = text_end;
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GameOverlay* overlay = SohImGui::overlay;
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ImFont* font = overlay->CurrentFont == "Default" ? g.Font : overlay->Fonts[overlay->CurrentFont];
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const float font_size = font->FontSize;
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if (text == text_display_end)
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return ImVec2(0.0f, font_size);
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ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
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// Round
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// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
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// FIXME: Investigate using ceilf or e.g.
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// - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c
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// - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html
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text_size.x = IM_FLOOR(text_size.x + 0.99999f);
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return text_size;
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}
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void Ship::GameOverlay::Init() {
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this->LoadFont("Press Start 2P", "assets/ship_of_harkinian/fonts/PressStart2P-Regular.ttf", 12.0f);
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this->LoadFont("Fipps", "assets/ship_of_harkinian/fonts/Fipps-Regular.otf", 32.0f);
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const std::string DefaultFont = this->Fonts.begin()->first;
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if(!this->Fonts.empty()) {
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const std::string font = CVar_GetString("gOverlayFont", ImStrdup(DefaultFont.c_str()));
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for (auto& [name, _] : this->Fonts) {
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if (font.starts_with(name)) {
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this->CurrentFont = name;
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break;
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}
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this->CurrentFont = DefaultFont;
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}
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}
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SohImGui::console->Commands["overlay"] = { OverlayCommand, "Draw an overlay using a cvar value" };
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}
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void Ship::GameOverlay::DrawSettings() {
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ImGui::Text("Overlays Text Font");
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if (ImGui::BeginCombo("##TextFont", this->CurrentFont.c_str())) {
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for (auto& [name, font] : this->Fonts) {
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if (ImGui::Selectable(name.c_str(), name == this->CurrentFont)) {
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this->CurrentFont = name;
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CVar_SetString("gOverlayFont", ImStrdup(name.c_str()));
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SohImGui::needs_save = true;
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}
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}
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ImGui::EndCombo();
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}
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}
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void Ship::GameOverlay::Draw() {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
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ImGui::SetNextWindowSize(viewport->Size, ImGuiCond_Always);
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ImGui::Begin("SoHOverlay", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs);
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float textY = 50;
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for (auto &[key, overlay] : this->RegisteredOverlays) {
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if (overlay.type == OverlayType::TEXT) {
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const char* text = ImStrdup(key.c_str());
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const CVar* var = CVar_GetVar(text);
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switch (var->type) {
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case CVAR_TYPE_FLOAT:
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this->TextDraw(30, textY, true, "%s %.2f", text, var->value.valueFloat);
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break;
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case CVAR_TYPE_S32:
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this->TextDraw(30, textY, true, "%s %d", text, var->value.valueS32);
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break;
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case CVAR_TYPE_STRING:
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this->TextDraw(30, textY, true, "%s %s", text, var->value.valueStr);
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break;
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}
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free((void*) text);
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textY += 30;
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}
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}
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ImGui::End();
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}
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bool Ship::OverlayCommand(const std::vector<std::string>& args) {
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if (args.size() < 3) {
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return CMD_FAILED;
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}
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if (CVar_GetVar(args[2].c_str()) != nullptr) {
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const char* key = args[2].c_str();
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GameOverlay* overlay = SohImGui::overlay;
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if (args[1] == "add") {
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if (!overlay->RegisteredOverlays.contains(args[2])) {
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overlay->RegisteredOverlays[args[2]] = {
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OverlayType::TEXT,
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key
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};
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INFO("Added overlay: %s ", key);
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} else {
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ERROR("Overlay already exists: %s", key);
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}
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}
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else if (args[1] == "remove") {
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if (overlay->RegisteredOverlays.contains(args[2])) {
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overlay->RegisteredOverlays.erase(args[2]);
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INFO("Removed overlay: %s ", key);
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} else {
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ERROR("Overlay not found: %s ", key);
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}
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}
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} else {
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ERROR("CVar %s does not exist", args[2].c_str());
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}
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return CMD_SUCCESS;
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}
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38
libultraship/libultraship/GameOverlay.h
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38
libultraship/libultraship/GameOverlay.h
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#pragma once
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#include <string>
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#include <vector>
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#include "Lib/ImGui/imgui.h"
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#include <map>
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#include <unordered_map>
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enum class OverlayType {
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TEXT, IMAGE
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};
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struct Overlay {
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OverlayType type;
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const char* value;
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};
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namespace Ship {
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class GameOverlay {
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public:
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std::unordered_map<std::string, Overlay> RegisteredOverlays;
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std::unordered_map<std::string, ImFont*> Fonts;
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std::string CurrentFont = "Default";
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void Init();
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void Draw();
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void DrawSettings();
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static float GetScreenWidth();
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static float GetScreenHeight();
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static float GetStringWidth(const char* text);
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static ImVec2 CalculateTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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private:
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void TextDraw(float x, float y, bool shadow, const char* text, ...);
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void LoadFont(const std::string& name, const std::string& path, float fontSize);
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};
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static bool OverlayCommand(const std::vector<std::string>& args);
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}
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#include "TextureMod.h"
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#include "TextureMod.h"
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#include "Window.h"
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#include "Window.h"
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#include "Cvar.h"
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#include "Cvar.h"
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#include "GameOverlay.h"
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#include "Texture.h"
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#include "Texture.h"
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#include "../Fast3D/gfx_pc.h"
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#include "../Fast3D/gfx_pc.h"
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#include "Lib/stb/stb_image.h"
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#include "Lib/stb/stb_image.h"
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WindowImpl impl;
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WindowImpl impl;
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ImGuiIO* io;
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ImGuiIO* io;
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Console* console = new Console;
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Console* console = new Console;
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GameOverlay* overlay = new GameOverlay;
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bool p_open = false;
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bool p_open = false;
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bool needs_save = false;
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bool needs_save = false;
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std::vector<const char*> CustomTexts;
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int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
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int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
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float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
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float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
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float goron_col[3] = { 0.392f, 0.078f, 0.0f };
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float goron_col[3] = { 0.392f, 0.078f, 0.0f };
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ImGui::SetCurrentContext(ctx);
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ImGui::SetCurrentContext(ctx);
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io = &ImGui::GetIO();
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io = &ImGui::GetIO();
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io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io->Fonts->AddFontDefault();
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if (UseViewports()) {
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if (UseViewports()) {
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io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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}
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}
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console->Init();
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console->Init();
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overlay->Init();
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ImGuiWMInit();
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ImGuiWMInit();
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ImGuiBackendInit();
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ImGuiBackendInit();
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@ -490,7 +496,7 @@ namespace SohImGui {
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}
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}
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}
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}
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void DrawMainMenuAndCalculateGameSize() {
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void DrawMainMenuAndCalculateGameSize() {
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console->Update();
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console->Update();
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ImGuiBackendNewFrame();
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ImGuiBackendNewFrame();
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ImGuiWMNewFrame();
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ImGuiWMNewFrame();
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@ -624,6 +630,7 @@ namespace SohImGui {
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}
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}
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ImGui::EndCombo();
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ImGui::EndCombo();
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}
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}
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overlay->DrawSettings();
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -800,6 +807,8 @@ namespace SohImGui {
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pos = ImVec2(size.x / 2 - sw / 2, 0);
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pos = ImVec2(size.x / 2 - sw / 2, 0);
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size = ImVec2(sw, size.y);
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size = ImVec2(sw, size.y);
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}
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}
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overlay->Draw();
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}
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}
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void DrawFramebufferAndGameInput() {
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void DrawFramebufferAndGameInput() {
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#pragma once
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#pragma once
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#include "GameOverlay.h"
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#include "Lib/ImGui/imgui.h"
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#include "Lib/ImGui/imgui.h"
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#include "SohConsole.h"
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#include "SohConsole.h"
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@ -58,6 +59,8 @@ namespace SohImGui {
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} CustomWindow;
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} CustomWindow;
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extern Console* console;
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extern Console* console;
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extern Ship::GameOverlay* overlay;
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extern bool needs_save;
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void Init(WindowImpl window_impl);
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void Init(WindowImpl window_impl);
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void Update(EventImpl event);
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void Update(EventImpl event);
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@ -256,6 +256,7 @@
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<ClCompile Include="Blob.cpp" />
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<ClCompile Include="Blob.cpp" />
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<ClCompile Include="Cvar.cpp" />
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<ClCompile Include="Cvar.cpp" />
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<ClCompile Include="Environment.cpp" />
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<ClCompile Include="Environment.cpp" />
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<ClCompile Include="GameOverlay.cpp" />
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<ClCompile Include="GameSettings.cpp" />
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<ClCompile Include="GameSettings.cpp" />
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<ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp" />
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<ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp" />
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<ClCompile Include="Lib\ImGui\backends\imgui_impl_win32.cpp" />
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<ClCompile Include="Lib\ImGui\backends\imgui_impl_win32.cpp" />
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@ -343,6 +344,7 @@
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<ClInclude Include="Blob.h" />
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<ClInclude Include="Blob.h" />
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<ClInclude Include="Cvar.h" />
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<ClInclude Include="Cvar.h" />
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<ClInclude Include="Environment.h" />
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<ClInclude Include="Environment.h" />
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<ClInclude Include="GameOverlay.h" />
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<ClInclude Include="GameSettings.h" />
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<ClInclude Include="GameSettings.h" />
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<ClInclude Include="GameVersions.h" />
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<ClInclude Include="GameVersions.h" />
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<ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h" />
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<ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h" />
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@ -88,6 +88,9 @@
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<Filter Include="Source Files\Logging">
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<Filter Include="Source Files\Logging">
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<UniqueIdentifier>{bd6557f1-9480-413b-b0cd-843f8efc1939}</UniqueIdentifier>
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<UniqueIdentifier>{bd6557f1-9480-413b-b0cd-843f8efc1939}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Source Files\CustomImpl\Overlay">
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<UniqueIdentifier>{3285ab8a-06d8-4dac-9af9-efb2a9723ab1}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
|
||||||
<ClCompile Include="Factories\MaterialFactory.cpp">
|
<ClCompile Include="Factories\MaterialFactory.cpp">
|
||||||
@ -339,6 +342,9 @@
|
|||||||
<ClCompile Include="GameSettings.cpp">
|
<ClCompile Include="GameSettings.cpp">
|
||||||
<Filter>Source Files\CustomImpl</Filter>
|
<Filter>Source Files\CustomImpl</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="GameOverlay.cpp">
|
||||||
|
<Filter>Source Files\CustomImpl\Overlay</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Lib\tinyxml2\tinyxml2.h">
|
<ClInclude Include="Lib\tinyxml2\tinyxml2.h">
|
||||||
@ -629,5 +635,8 @@
|
|||||||
<ClInclude Include="GameVersions.h">
|
<ClInclude Include="GameVersions.h">
|
||||||
<Filter>Source Files\Resources</Filter>
|
<Filter>Source Files\Resources</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="GameOverlay.h">
|
||||||
|
<Filter>Source Files\CustomImpl\Overlay</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -421,6 +421,14 @@ template <typename Numeric> bool is_number(const std::string& s) {
|
|||||||
return ((std::istringstream(s) >> n >> std::ws).eof());
|
return ((std::istringstream(s) >> n >> std::ws).eof());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char* Strdup(const char* src) {
|
||||||
|
const unsigned len = strlen(src) + 1;
|
||||||
|
char* newstr = static_cast<char*>(malloc(len));
|
||||||
|
if (newstr)
|
||||||
|
memcpy(newstr, src, len);
|
||||||
|
return newstr;
|
||||||
|
}
|
||||||
|
|
||||||
void DebugConsole_LoadCVars()
|
void DebugConsole_LoadCVars()
|
||||||
{
|
{
|
||||||
if (File::Exists("cvars.cfg")) {
|
if (File::Exists("cvars.cfg")) {
|
||||||
@ -431,7 +439,9 @@ void DebugConsole_LoadCVars()
|
|||||||
if (line.empty()) continue;
|
if (line.empty()) continue;
|
||||||
if (cfg.size() < 2) continue;
|
if (cfg.size() < 2) continue;
|
||||||
if (cfg[1].find("\"") != std::string::npos) {
|
if (cfg[1].find("\"") != std::string::npos) {
|
||||||
CVar_SetString(cfg[0].c_str(), const_cast<char*>(cfg[1].c_str()));
|
std::string value(cfg[1]);
|
||||||
|
value.erase(std::ranges::remove(value, '\"').begin(), value.end());
|
||||||
|
CVar_SetString(cfg[0].c_str(), Strdup(value.c_str()));
|
||||||
}
|
}
|
||||||
if (is_number<float>(cfg[1])) {
|
if (is_number<float>(cfg[1])) {
|
||||||
CVar_SetFloat(cfg[0].c_str(), std::stof(cfg[1]));
|
CVar_SetFloat(cfg[0].c_str(), std::stof(cfg[1]));
|
||||||
|
Loading…
Reference in New Issue
Block a user