From fdf9d514443e8ee7a168b9a9cffcf8b56f982d9b Mon Sep 17 00:00:00 2001 From: Adam Bird Date: Wed, 8 Feb 2023 00:18:53 -0500 Subject: [PATCH] update cvar name for n64 mode (#2440) --- soh/soh/GameMenuBar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 6fb66cfc9..f8eb62d57 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -720,7 +720,7 @@ namespace GameMenuBar { ImGui::EndMenu(); } - UIWidgets::PaddedEnhancementCheckbox("N64 Mode", "gN64Mode", true, false); + UIWidgets::PaddedEnhancementCheckbox("N64 Mode", "gLowResMode", true, false); UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", "gDrawLineupTick", true, false); UIWidgets::Tooltip("Displays a tick in the top center of the screen to help with glitch line-ups in SoH, as traditional UI based line-ups do not work outside of 4:3");