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Fix: Dualsense (PS5) Gyro
No needs to use the hacky stuff anymore :D
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@ -195,7 +195,6 @@ namespace Ship {
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SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
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const char* contName = SDL_GameControllerName(Cont);
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const int isSpecialController = !strcmp("PS5 Controller", contName);
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float gyro_drift_x = CVar_GetFloat(StringHelper::Sprintf("gCont%i_GyroDriftX", contNumber).c_str(), 0.0f);
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float gyro_drift_y = CVar_GetFloat(StringHelper::Sprintf("gCont%i_GyroDriftY", contNumber).c_str(), 0.0f);
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const float gyro_sensitivity = CVar_GetFloat(StringHelper::Sprintf("gCont%i_GyroSensitivity", contNumber).c_str(), 1.0f);
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@ -205,25 +204,14 @@ namespace Ship {
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}
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if (gyro_drift_y == 0) {
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if (isSpecialController == 1) {
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gyro_drift_y = gyroData[2];
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}
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else {
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gyro_drift_y = gyroData[1];
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}
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gyro_drift_y = gyroData[1];
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}
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CVar_SetFloat(StringHelper::Sprintf("gCont%i_GyroDriftX", contNumber).c_str(), gyro_drift_x);
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CVar_SetFloat(StringHelper::Sprintf("gCont%i_GyroDriftY", contNumber).c_str(), gyro_drift_y);
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if (isSpecialController == 1) {
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wGyroX = gyroData[0] - gyro_drift_x;
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wGyroY = -gyroData[2] - gyro_drift_y;
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}
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else {
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wGyroX = gyroData[0] - gyro_drift_x;
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wGyroY = gyroData[1] - gyro_drift_y;
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}
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wGyroX = gyroData[0] - gyro_drift_x;
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wGyroY = gyroData[1] - gyro_drift_y;
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wGyroX *= gyro_sensitivity;
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wGyroY *= gyro_sensitivity;
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